I found an artist around my area who worked at one of the local game studios. His art was amazing. I reached out and emailed him to ask him for some feedback on my "Portfolio". He Ripped Me To Shreds. I was reading his reply at 3 am, and felt horrible, as if on cue, My wife sensed something was wrong and asked me what was up I said "I don't know if I have what it takes to do this." "This guy completely ripped my portfolio to pieces." and the thing that hurt the most, was He was absolutely right. I did not have what it took to work in video games, my stuff was amateur and sloppy. It was a huge slam to my ego. I had always been told by my High school art teachers, my family and friends that I was awesome at art, and here was a working professional whom I admired hitting me with a dose of cold hard reality.
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But seriously, I loved this blog post. It gives a lot of hope.
I remember reading about a film studio where a lead claimed that they prefer to hire traditional artists, and that they don't train them for Maya but for ZB, because it's much more natural for them to work in.
Can't remember the source for this though.
but for games, zbrush is only one part of production, you gotta be really really good to stay just in zbrush.
Yep, at an old job it was funny seeing traditional artists open ZB for the first time and produce something amazing, even though they didn't know the program that well
Awesome article, have been following Josh's work for a while and he is super talented :thumbup: