Hey guys,
I'm having some complications getting my obj's to appear in 3DS max. It comes into the program invisible and with only a bounding box.
I noticed when I rendered it, that a green high poly would render up. But that doesn't help me to make the low-poly.
Any ideas how I can get it to show up in my viewports?
Replies
From what i read here this could simply be something from normals, did you tried to inverse them ? Are vertices still selectable ? Was your mesh imported from an other program or game engine ?
It's should be easy to fix since it's in 3dsmax.
What I do is:
1. Make sure in object properties -> Display Properties -> "By Object" is on, not the "By Layer".
2. "Display as Box" is uncheked
Sometimes toggling these helps:
3ds cannot see the geo in one of them (I cannot remember which one doesn't play nice with 3ds). Just something you should know. How are these .OBJs being created?
Cheers,
9k
@9krausec - I'm exporting it from zbrush as an obj.
@armians - I'll give that a shot. I'll let you know the results.
gLuck!
@ armians - doesn't seem to be the problem. The work continues.
Would a lack of ram contribute to this? It uses 6.5 of my 8 gigs everytime it imports into 3DS max.
If 3ds still shits out then we can rule that it's 3ds max that is the issue, if I cannot get it into Maya then we can point fingers at zBrush.
9krausec AT gmail . com
use "weTransfer" if it's too large.