Hello,
I'm working on my new scene. On the concept are that I'm using there are few tv screens with some "smart data stuff" like in most sci-fi games. I would like them to be animated and look a like in most games. (some noise little dusts pixelization etc.) Unfortunately i never ever did that kind of work.
Do You guys know any good tutorials for it?
As far i get it now. I can made Post process material that i guess could apply on my simple animation i made(that will add the noise stuff). Can i import video files to UE 4 ?
(I found few post abaut it. But im not sure if its the best way:
https://forums.unrealengine.com/showthread.php?4358-Plugin-WindowsTextureMovie-Plugin
Replies
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PostProcessMaterials/PostProcessDemoMaterialOverview/index.html
this one might help.. just use it as a standard shader, rather than a post process material.. unless these screens are supposed to play videos.. I haven't done that yet
Yes i was thinking more about like true video looped inside the screen.
Something like here: [ame="http://www.youtube.com/watch?v=qwwlInjuasg"]After Effects Template - Massive HUD Pack 2 - YouTube[/ame]
And here: [ame="http://www.youtube.com/watch?v=txbWIzqWNMk"]Detailed HUD Gadget Pack - After Effects Template - YouTube[/ame]
and then on top of that "clear" hud i would add some noise.
Found out this tutorial: https://www.youtube.com/watch?v=vHcSSnozjvE
So... Is making a 4k single picture and divide it for like 30 frames makes sense ?
That way you could have as many frames as you want with rather lower constraints on texture memory (although you may run into performance issues if you have too many render-to-texture operations going at once, and of course you'll be limited to what you can render inside the engine itself.)
Most can just be composited from masks with the motion effects created in engine. If you need something like actual video of a person, or some complex newsreel sequence or something, then sure, use a flipbook or a video.
I'll see if I can go into more detail later on.
But look into things like panners, rotators, how to mask a portion of a material and how to colorize a material, and you'll have most all the skills you need to make stuff like this.
I don't have time to do a full writeup right now, However:
You can download the Uassets here.
This uses one image, and just splits it up. You can go even more nuts with the masking and get a lot out of very few assets. The important bits are learning your way around the material editor, and knowing some math.
For now the material looks like black magic but i already cant wait to go nuts with it ^^ If any one got some useful UE 4 documentation about those kind of nodes/materials it would be great.
BTW. For people reading this thread and actually interested in Sprite Sheet workflow with AE where you can actually import short clips i found out this tutorial: https://www.youtube.com/watch?v=0C2Sj7C0RjE and this one https://www.youtube.com/watch?v=Jgzili3wZT4
Unfortunately i did not had time to check it but it looks interesting. Maybe some one will put it into good use
[ame="http://www.youtube.com/watch?v=69NeH8hp7A4"]https://www.youtube.com/watch?v=69NeH8hp7A4[/ame]
I really like the thing u show me. Its something i would like to make on one of the screens.
Could you please share a screen with material setup?