Hi there. I hope that I'm not break any of rules of this forum when made thread for my 3D works. My language skills is very limited and I will short. Between surviving process in real life I'm research the little games, but most of all I want make game in truest traditions of old school games. Survival sim with elements of rpg. Here I publish stuff which I made for this game and other of my 3D stuff. Hope you enjoy.
This is levels for one cancelled browser-based game. Only diffuse textures. Ground is 2048x2048 texture.
This is early environment research for PSF. 2 weeks development sketch (except car models)
And after this research I start develop the real game location by schemes. One old gas station and... m-m-m... wheel service? Or car service.
Currently I need to make polish and add the new prop-object before this game location went to the scripter hands.
In case of quality in game stuff I choose some of my favorite games. This is Commandos (BEL, BCOD), Commandos 2: Men of Courage, Rage and of course, at last but non least, Fallout. If I have the audacity to talk about these games as about a source inspiration, probably worth making the good prop-objects, and good game levels. In order not to disgrace the bright names.
Here is my prop-objects for game.
In the last time I change my tactic of creation of models, and before all I made clean and non deformed models. And only after this start to kill forms, make rusty metal, holes, scratches and etc.
Currently I work with my game scene (see up this thread). Three of tasks I need to solve. Vegetation. Cars. Gas pump. And if with the car and gas all clear, vegetation is problem. Because Unity3D have no good basic shaders for vegetation for isometric point of view. All grass good for FPS and TPS games, but very bad for isometric games. So... I need more research.
By the way. Why this so hard. I'm just a painter. Have no skills in case of shader creation. And I know that better way to sleep fast as possible - open the book with code, or read technical manual. It's works. Like magic. So... I work only with based shaders of Unity 4.
To entertain observers adding to this post some of other my 3D models.
This barrels is born, because very love Dishonored game.
I really like atmosphere of these maps. Looks like real postapo, which is my favourite type of game universes. Reminds me Fallout and Borderlands.
The only thing is, that I'd change a grass texture. It's looking at me, since it's billboard type of object. If game camera will be placed like on the screenshots, the grass texture should be more isometric-like, to fit the angle of camera while billboarding.
Keep up a good work and congrats having good effects so far
loving this stuff, especially that Idaho badge....hometown pride. Welcome.
Thanks. You are from Idaho? Or I'm translated "hometown pride" wrong? ) In any case, want noticed all of you, that if you see in my words and quotes strange rave - is not because I want offend anyone, but because I can understand you wrong, and give wrong answer multiplied via my strange scrap-english (smile). My teachers in case of english is old games, and tv-shows.
VariaMech
Thanks. )
Melonman
Looks really good though how long have you been working on this?
This is strong question. Or hard answered question. I work with game one year. Before 3-4 years only with documents. But with this game location only few months. I can say only the rough date. First set of screens, where road, rocks and trees with two cars (in brown gamma) is speed level creation. And this was built in 2 weeks.
Second location - few months. But after work, and with other of my task. Character, sketches, art, prop-objects. And before second location (in some days between creation) I make art-research (stylization of textures, increase speed of creation of source of normal maps & etc).
So... I can't clear answer. Couple months. Maybe more. I show you some of this "researches" in next post. Because also I work with terrain textures. Also I make, god, I hate stones because I made hundreds of stones (laughing) and this is not end.
Parallel with location I made some of my tests. Because I need create in future perfect lake near Lucky Peak Dam. And because this location (in game) is very important for me I hope, that I can make this place unique (in case of landscape textures). So I make this bottom of lake (engineer is basic unity character, I put him to the game scene to scale and for movements)
Same test for desert and sand
One of my horrible stones
Test of procedural rocks based on one primitive (rejected, I use this technique only for panoramic rocks behind scenes). Reason of rejection is poor overall quality. Or this need to research again with sub elements.
Don't look at trees because it's a test. Crash test for many for leaves with bones.
And also I make a car. That is why I'm hard to answer on question how long I made location. Because also I have a pieces of models of tractor and many of other unfinished models (work in progress).
Replies
Here is my prop-objects for game.
In the last time I change my tactic of creation of models, and before all I made clean and non deformed models. And only after this start to kill forms, make rusty metal, holes, scratches and etc.
By the way. Why this so hard. I'm just a painter. Have no skills in case of shader creation. And I know that better way to sleep fast as possible - open the book with code, or read technical manual. It's works. Like magic. So... I work only with based shaders of Unity 4.
To entertain observers adding to this post some of other my 3D models.
This barrels is born, because very love Dishonored game.
I was laughing hard when I saw you pre pre pre alpha of the alpha comment on your picture just made me laugh haha.
Looks really good though how long have you been working on this?
The only thing is, that I'd change a grass texture. It's looking at me, since it's billboard type of object. If game camera will be placed like on the screenshots, the grass texture should be more isometric-like, to fit the angle of camera while billboarding.
Keep up a good work and congrats having good effects so far
Thanks. You are from Idaho? Or I'm translated "hometown pride" wrong? ) In any case, want noticed all of you, that if you see in my words and quotes strange rave - is not because I want offend anyone, but because I can understand you wrong, and give wrong answer multiplied via my strange scrap-english (smile). My teachers in case of english is old games, and tv-shows.
VariaMech
Thanks. )
Melonman
This is strong question. Or hard answered question. I work with game one year. Before 3-4 years only with documents. But with this game location only few months. I can say only the rough date. First set of screens, where road, rocks and trees with two cars (in brown gamma) is speed level creation. And this was built in 2 weeks.
Second location - few months. But after work, and with other of my task. Character, sketches, art, prop-objects. And before second location (in some days between creation) I make art-research (stylization of textures, increase speed of creation of source of normal maps & etc).
So... I can't clear answer. Couple months. Maybe more. I show you some of this "researches" in next post. Because also I work with terrain textures. Also I make, god, I hate stones because I made hundreds of stones (laughing) and this is not end.
Parallel with location I made some of my tests. Because I need create in future perfect lake near Lucky Peak Dam. And because this location (in game) is very important for me I hope, that I can make this place unique (in case of landscape textures). So I make this bottom of lake (engineer is basic unity character, I put him to the game scene to scale and for movements)
Same test for desert and sand
One of my horrible stones
Test of procedural rocks based on one primitive (rejected, I use this technique only for panoramic rocks behind scenes). Reason of rejection is poor overall quality. Or this need to research again with sub elements.
Don't look at trees because it's a test. Crash test for many for leaves with bones.
http://serenitythegame.com/hmt47/jungle.jpg
And also I make a car. That is why I'm hard to answer on question how long I made location. Because also I have a pieces of models of tractor and many of other unfinished models (work in progress).