Hi all,
like title says, i've been trying every way, but i can't figure how to make this to work...
Some more specific information:
I'm working in ShaderFx for Maya 2015, trying to render vertex data (normal/position) into a texture render target, so i can sample it with custom uv coordinates coming from some other nodes.
I set up my hardware shader, tecnique, two pass with related vertex and pixel shaders; in the first pass i wire a texture component node (set as render target), then i sample this texture and wire the texture sampler node into the pixel shader of the second pass... nothing happen.
Well for real, as soon as i wire the texture component into first pass, the viewport rendering disappear (witch is correct), but for the rest i get no reults.
Does anyone know how to properly setting up the node graph for this kind of situation?
Thanks!
Replies
Top post just for you
I need to try this out.
Thank you very much!
thanks in advance!