Not a huge fan your your revisioning of the design. I like in the concept how it looks almost like a dolphin or shark, but changing the colors and design, that shape is completely gone.
I disagree, the variation of colour in the current revision is a lot easier to look at imo. A bit punchier, I think.
What's going on with the trigger guard, though? It appears to be a tad wavy. That could work, buuut I think you may need to make those edges less soft.
how is it possible you doing such great work with such short time?
thank you
Three main things IMO:
1. Hotkeys and organized projects / user paths / files
2. Procedural modeling and texturing as much as possible, lots of modifiers, lots of masks from baked maps, makes it much easier to iterate quick
3. Always working to the final result - not getting absorbed in clean highpoly geo etc - always thinking about final game context
i think the the model itself looks ace but the design has a bunch more width variation with the carry handle sloping and the drum sight and all that which is kind of missing in the model. the magazine redesign is rly good tho
Always cool to see someone inspired by your work. Thanks for modelling this.
I like what you've done with the back end, and with the mag, it looks a lot better than my flat version. The metallic rail is also a nice touch, it gives a good solid metal stripe along the spine of the gun which looks very cool.
To critique though, I have to say that the area above the grip is not very good. The white body panelling is floating above the body of the gun for no reason, and those two indents which were for buttons in the original are not framing anything, making it looks very strange and empty. The two knobs on the front are very out of place, and would make a lot more sense visually if they were in that hole above the grip, where they could fill out the space a bit more. I also agree with insulaner that those insets don't looks very good as they're very big and noticeable as compared to the concept. It would be better to simply draw them in as thin panel lines on the texture.
Hope that helps a bit, and I look forward to the final result!
HP updates, no more floating casing and a few angle changes on the carry handle. added details like a new mag release and some takedown tab/lever things
Replies
What's going on with the trigger guard, though? It appears to be a tad wavy. That could work, buuut I think you may need to make those edges less soft.
thank you
Three main things IMO:
1. Hotkeys and organized projects / user paths / files
2. Procedural modeling and texturing as much as possible, lots of modifiers, lots of masks from baked maps, makes it much easier to iterate quick
3. Always working to the final result - not getting absorbed in clean highpoly geo etc - always thinking about final game context
I like what you've done with the back end, and with the mag, it looks a lot better than my flat version. The metallic rail is also a nice touch, it gives a good solid metal stripe along the spine of the gun which looks very cool.
To critique though, I have to say that the area above the grip is not very good. The white body panelling is floating above the body of the gun for no reason, and those two indents which were for buttons in the original are not framing anything, making it looks very strange and empty. The two knobs on the front are very out of place, and would make a lot more sense visually if they were in that hole above the grip, where they could fill out the space a bit more. I also agree with insulaner that those insets don't looks very good as they're very big and noticeable as compared to the concept. It would be better to simply draw them in as thin panel lines on the texture.
Hope that helps a bit, and I look forward to the final result!
i wanna get bakes done today... updates soon