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Static Mesh Shadows Misaligned - UDK

polycounter lvl 16
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King Mango polycounter lvl 16
I am using the last build of the UDK before UE4 and for some reason my static meshes are casting shadows at a right angle to the actual light source.
I'm using a dominant directional light and landscape.
ALL my meshes do it. In the screenshot you can see the bloom from the sun source and the angle the shadows are facing.
HZuugp3.png
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