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Texturing for film rather than games

polycounter lvl 6
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Lite polycounter lvl 6
I wanted to start a new project and would like to jump into modeling/texturing for film instead of games for the first time. In the past I have toyed with rendering using mental ray and things but would like to make something professional looking for the ole portfolio. The textures always seem to come out flat or boring even with normal or height maps when I render them outside of a game engine.

If anyone has any advice for me especially where texturing is concerned I would love the hear from you. I feel like it's going to be mainly up to my render settings but I'm going to get to that once I start digging into the scene. If there's anything anyone has learned from working in both games and film related to modeling too I would be grateful for the insights! Though mostly I am not worried about modeling.

I will be working in Maya, Zbrush, and Photoshop with the final rendering to be done in Maya most likely mental ray...

Thanks All!
Cheers.

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