Hey all,
Posted this in the Unreal Answer hub but didn't get any replies so I thought I'd try here...
I decided to use (3D Studio Max 2013) simple pyramid meshes in place of bones when rigging and animating my mesh which used to work fine in UDK but it seems that in UE4 they import as editable polys and are visible in game. Is there something I need to do to get them to be flagged as bones and not visible in the editor or can you not use meshes as bones anymore?
Thanks!