So I am already a little ways into this but I thought I'd create a thread to log my work and get feedback from you wonderful peeps. This is a WIP of Viggo Mortensen from the film "The Road". Still tons to do on this so feedback is surely welcomed and appreciated. Thanks!
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Can we get a closeup of the face to better judge the likeness?
@JadeEyePanda - The clothes started as a base from Marvelous Designer and then had a good deal of resculpt in zbrush with reference.
With the head think about the cranial bone structure beneath the likeness. His temple is very deformed atm, especially towards the brows. Also he could do with an adams apple
Really teetering as a first-year professional about investing in it.
(This is before I even run a trial with it)
"He walked out in the gray light and stood and he saw for a brief moment the absolute truth of the world. The cold relentless circling of the intestate earth. Darkness implacable. The blind dogs of the sun in their running. The crushing black vacuum of the universe. And somewhere two hunted animals trembling like ground-foxes in their cover. Borrowed time and borrowed world and borrowed eyes with which to sorrow it."
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That jacket is awesome, well done, and I like where the pack is going too.
The face feels muddy and a little short and or wide. Even thin as he looked in the road, he retains that chiseled look with the deep eyes and the strong jaw/chin.
And about the question for MD - it's always important to know cloth sculpting, but as a freelancer it's pretty invaluable as a tool. I can simulate anything to a mid-range in an hour or less, get a pretty decent mesh with zremesher and go to work. For details and mid-range construction, not so great, but for pumping out generalized base-meshes it unloads a ton of the boring click and drag work in Maya, or sphere and move brush work in zbrush.
@Yuri - Yes! the book is very brutal, the movie isn't a peach either . What do you mean by muddy? I'll check against the reference and see what is there. Thanks!