Final Walk & Ultimate Attack:
[ame]
https://www.youtube.com/watch?v=IXT4kFIj0cY[/ame]
[ame]
https://www.youtube.com/watch?v=Q3ZoH1ONvRM[/ame]
Hey everyone,
Derek here! Recently saw the contest and I'm here to join the fun! When brainstorming animation ideas, I immediately thought of Paul Tosca's
Nyra character. I reached out to Paul and now I have his blessing to use his awesome character for the competition!
For the past few days, I've been rigging. Got the basic skelleton and skin weights done. About to start adding controls with IK/FK switches for the arms, and legs. I'm going to make the arms, legs, and torso stretchable for exaggeration and such. Shortly after will come the facial rig. I plan to use a joint based facial rig. Once that's all out of the way, I'll be adding necessary pose space deformers and ncloth sims. Then the fun stuff happens! Animation time!
Obligatory Rigging WIPs:
Back to rigging!
Replies
Didn't have as much time today, but what I did finish was tackling a problematic part of the rigging. I wanted to the ornate-armor to follow her properly, while not deforming (excluding the rope parts holding them together). Had the breakthrough late last night and finished it up just now. Worked out quite nicely I feel.
Obligatory Rigging pics:
I'll have a lot more progress tomorrow evening since I have the day off!
G'night!
The rigging continues! Been working on stretchy bones for the arms and torso today. Pole vector constraints for the elbows gave me a little trouble, but figured it out! Still much more to do, but starting to get faster with the rigging workflow (It's been so long).
The usual obligatory rigging WIPs:
My goal is to finish the rig by Friday night, so I can spend the weekend going through some action thumbs and exploring my animation ideas!
See ya tomorrow night!
Especially when I start seeing those material box thingies...
And sometimes rigging looks a little scary for me too, as you Evanescfan ><
Speaking of which, rigging update time! Spent the night learning how to incorporate an IK/FK switch on the stretchy limbs! Took longer than expected, but I understand it now! Tomorrow I should be able to knock out the other arm and legs. And if by chance I'm all "Baller Out of Control Rigger" status tomorrow, I may even get to start the facial rig! Still looks like my goal for Friday night is legit.
Obligatory (Scary) Rigging Pics:
Time to nap, rigging continues when I wake.
Happy Animating!
Update Time!
So I'm really close to finishing the rig! I now have the stretchy rig on the spine, arms, and legs. IK/FK Switch for the arms and legs. Armor and weapons are all rigged, along with some other geometry that will have secondary animation. Just have to do the facial rig, nCloth setup, and little extra love on some skin-weights. Then it's go time!
Been learning tons while working on this rig. It feels awesome to have a good grasp on how the rigging stuff works and how to problem solve the unexpected. I plan on taking some time in the future to learn some MEL scripting for some happy fun times. But animation first! Speaking of which, I'm so antsy that I made a quick pose for the heck of it. Glad it's working out!
Obligatory Rig Pics w/ Pose Test:
Really pumped! See you all tomorrow night, after work!
Happy Animating,
Thanks, Kristoffer! Started the facial rigging part tonight. Got all the Joints and controllers situated. Next part is adding skin-weights to the facial rig, add some additional expressions to some key controllers, and some pose space performers!
Won't be able to do much tomorrow, since I'll be out of town.
Obligatory Facial Rig WIP:
More updates on Wednesday!
Happy Animating,
good luck!
In other news: CTN is coming guys! And I'll be there! Been missing California, and can't wait to go back!
Rig Update: The main controllers and skin-weights are finished on the head! Currently creating and integrating blend shapes into the master controls; for automated and fluid animation. I'll show more later, gotta run off to bed.
Sneak peak of Blend Shape Shenanigans:
Gnight!
Facial Rig Stuff:
On a side note: I do plan to add/sculpt some pose space deformers for the face since the curve-blend shapes are a bit limited. It's still a solid base to work with, but I want more expressive and cleaner emotes so I can do some dialogue animations with this rig; eventually. So this extra stuff will come later!
G'night Peeps!
So I haven't been able to upload my submission for some reason, been trying for the past few hours. Hopefully the cool cats at Polycount will help me out.
Hope everyone had an awesome Turkey Day! CTN was awesome. Got to meet some rad people And see some old friends while out in the LA area. Also stopped in the Bay area on the way home and got some pictures of the gates of Pixar Studios! I plan to work there some day!
Looks like everyone has been busy while Ive been gone. I see a lot of awesome stuff and a lot of last minute-new faces! Glad to see more animators.
Speaking of animation, I finally got time to get mine done. This was a fun filled project and learned a lot while working on it. I wish i had more time available to work on more animations and also touching up what Ive done; silly responsibilities.I went a little overboard with the attack, even though I wanted to do a lot more with it. Hope you guys like em and props to all the awesome fellow contestants!
Happy animating!
[ame]https://www.youtube.com/watch?v=IXT4kFIj0cY[/ame]
[ame]https://www.youtube.com/watch?v=utxkjGSDV40[/ame]
(More coming)
[ame]https://www.youtube.com/watch?v=lhmy9HrYabM[/ame]
[ame]https://www.youtube.com/watch?v=eAquQkL5W0I[/ame]
Final Attack:
[ame]https://www.youtube.com/watch?v=utxkjGSDV40[/ame]
Final Walk:
[ame]https://www.youtube.com/watch?v=IXT4kFIj0cY[/ame]
Even though the contest is done, I wanted to give my attack animation some final polish since my time was limited during the competition. Here it is!
[ame]https://www.youtube.com/watch?v=Q3ZoH1ONvRM[/ame]
Happy Animating,
-D