Basically the issue here is that when I try to apply subdivision smoothing (or turbosmooth) on to my model, there are a bunch of vertexes that the subdivision seems to ignore. The specific area this is happening in is where I earlier applied a bend modifier and later collapsed to editable poly. Anybody know how to fix this?
Edit: It appears that it's actually the slice modifier that messes with the mesh somehow, still can't find a fix though.
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