Hello guys , im having trouble with my portfolio..
looks like its not very charm/enchanting what would you suggest to improve on this? i have time to change and rework the assets showed
thanks a lot!!!
If you need more charm or visual presence, maybe now's the time to work on a personal logo. Something that can easily be applied to business cards and other materials.
I think it'd be nice to see a set colour scheme. At the moment it's a little monotone, which is fine, but I think it's easier to make your page more striking with a small injection of colour.
i've think about the monotone , i would like to have a brownish blackground but since the material i use for sculp is brown maybe it can carry away the main focus?
Yeah it might do. Perhaps you could look up some autumn colour schemes? They're quite earthy and might help you to identify a colour palette that you like.
Hello guys ,thanks for the critics!
So i've made a few changes on the web , really like how Wesley got that nice contrast with the orange , gonna set that till i find a good combination of browns , i re arrange the image size and the order they show up.
hope you like it!
cheers!
I'm glad I could help! Haha yes that's quite similar to mine haha, but I reckon a combination of browns would go really nicely with your sculpts. Perhaps a yellowy colour with a greeny brown? Or a yellow-orange with a dark brown.
Overall, it looks like you have two complete pieces - the orc and willabee, but for some reason poor Will is untextured except on the banner image. The rest are fine models, but incomplete.
On a portfolio, you really only want to present finished projects. If you want a WIP section, then have that in a separate site.
The warrior is a start, but the texture - especially the clothes and the beard - really feel like a first-pass.
Always start with the fully-textured & rendered beauty shot, not the last as in the orc's page. Include wireframes, polyconts, and texture sheets for all projects, and include your name & contact information on each image.
On the orc, the orange eyes are odd. I guess you were going for a demonic glow, but in that case, they should actually emit light - the sockets should have a faint orange tint; I still think, however, that a more traditional iris - perhaps the tawny yellow from a lion would work.
The black-on-black clothes could be better. Perhaps change the trim and the raised portions of the metal to silver, or a deep maroon.
The teeth - especially the tusks - are too shiny. The material from the skulls would actually be a more realistic choice. Consider this bad boy, especially his broken tusk - note especially the color of the broken section and the shape of the break:
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A little more space between header texts would also help
Looks nice though!
I thought I was going to have to click back and forth through pages, but it scrolls seamlessly. Hope you keep it.
So i've made a few changes on the web , really like how Wesley got that nice contrast with the orange , gonna set that till i find a good combination of browns , i re arrange the image size and the order they show up.
hope you like it!
cheers!
On a portfolio, you really only want to present finished projects. If you want a WIP section, then have that in a separate site.
The warrior is a start, but the texture - especially the clothes and the beard - really feel like a first-pass.
Always start with the fully-textured & rendered beauty shot, not the last as in the orc's page. Include wireframes, polyconts, and texture sheets for all projects, and include your name & contact information on each image.
On the orc, the orange eyes are odd. I guess you were going for a demonic glow, but in that case, they should actually emit light - the sockets should have a faint orange tint; I still think, however, that a more traditional iris - perhaps the tawny yellow from a lion would work.
The black-on-black clothes could be better. Perhaps change the trim and the raised portions of the metal to silver, or a deep maroon.
The teeth - especially the tusks - are too shiny. The material from the skulls would actually be a more realistic choice. Consider this bad boy, especially his broken tusk - note especially the color of the broken section and the shape of the break:
thanks DWalker for the overall critic for the models i will improve the textures of all!
thanks again guys!