Hello there!
Just starting my thread for now. I will be posting my progress on concepts over the weekend.
This is an awesome opportunity, and I'm super excited to work on this! Thanks Riot
I wish everyone the best of luck and most importantly, have fun!
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I did some main blockouts today in Maya. I am leaning more toward the tabletop arcade inhibitor instead of the joystick. The base of the joystick looks pretty flat in the isometric view.
I rotated the base to see if it would help. It didn't make too much of a difference, though.
I did, however, start to block out the first concept as well. I want to go back and sketch out some more ideas for the base to break up symmetry and add just a little more depth.
More 3D work and concepts soon to come!
I combined some elements from my first two concepts and ended up really digging the mix; the contrast of the shapes is a bit stronger and flows better with the main shape of the arcade machine. The base under the barstool will be in the shape of a power symbol. I think it would be neat to add a glow beneath it as well, just for fun
I started making revisions on the model today. Here's what I have so far.
For my next update, I'll have a 'mid-res' version of the inhibitor completed. Might get into some UVs as well. Wooooot!
I've got a slice of the base model at a good spot now. I've started on the UVs so that I can mirror the geometry and have the overlapping shells ready for texture stuffs. I'll work on UVs over the weekend!
However, I have been working on the inhibitor texture! Here is what I have for now.