Hi. I need help with textures import to Dota. I made textures as it write in specification. But after import, i loose texture detale. I do not understand what wrong. Color map tga 1024x512 24 bit, mask 1,2 tga 1024 x 512 32 bit, Normal map tga 1024x512 24bit. At the picture what should be, and what i take.
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Weapon
Also you should look the embed your images to your posts instead of using thumbnails. Use imgur or something.
We author source textures 4 times larger than the in-game size for painting and promotional purposes. E.g. a typical weapon has texture resolution of 256x256 pixels in game but source art is 1024x1024)
This is 128x256 This is bad result textured too much squared and not sharp. 512x1024 textures
You also don't appear to be using one smooth group (let normals do the work) so you have the sharp angular shading.
Make your texture 4x the size, downsize to half when done, run sharpen filter and downsize again to final n game size , that works pretty good for me.
If you want to be absolutely sure about the nature of the problems you are running into, you could always take the original TH weapon from the hero model page and export it to the game as a test. If it ends up looking just like the original, it will mean that the issues you are having are coming from your custom asset, and not from the export process. It's a very straightforward way of debugging this kind of problems - like materials behaving unexpectedly or rigging/scaling issues.
Good luck !