Nice work
That last screenshot is very Thomas Scholes-y. I generally really like it, but it has an issue with its 'size'.
You should reconsider the size of the snow particles and the speed of the fog. Both are kinda ruining the size of the whole thing. It looks like its supposed to be big, but the smoke / fog makes it kinda tiny again. It works better as an image then in your reel.
The snow should be closer to the camera and be more like fog in the image farther in. The clouds/fog itself in the image moves too fast. It will look even grander if it would move more slowly. Grand things move slowly!
That first one is just, incredible. The best work I've ever seen with UE4, and that's saying something. I thought it was fantastically well done concept art, that it couldn't be a render.
That being said, the proportions (maybe it's just the camera angles?) of all the other scenes give the impression of... like a toy set. Like I'm looking at a very detailed, but not very well scaled model. I think its partially a lack of a consistent logical structure to most of them, they look more like small abstract art models meant to slightly resemble real, larger places rather than a real, larger place or structure.
Gotta love those reflections in UE4 huh? They make even the simplest prop/texture look amazing.
I'm also a fan of the first one. Isn't the second one meant to be a toy set, locater16?
The last 2 give off a weird vibe like people said before. I think it might just be that there is nothing to really reference the scale by. There's mostly fog going on as well.
The reason it looks so small is probably because the proportions are a bit exaggerated, especially the bricks on the scene you didn't include in your screenshots.
Overall very good work. I just hope people stop the video at the end before their ears will hurt too much.
Think your work looks great. I'm just a little lost on the fog. Why is there so much of it? Does it exist as part of a theme that's flying over my head? Is it there to pull the scenes together? I personally think it's obscuring your work too much.
I kinda wish there wasn't so much fog, so i could see your environments. (The last two images on the forum.) I'd love to see more of the environment i feel like my vision is being blocked, silent hill style.
Replies
That last screenshot is very Thomas Scholes-y. I generally really like it, but it has an issue with its 'size'.
You should reconsider the size of the snow particles and the speed of the fog. Both are kinda ruining the size of the whole thing. It looks like its supposed to be big, but the smoke / fog makes it kinda tiny again. It works better as an image then in your reel.
The snow should be closer to the camera and be more like fog in the image farther in. The clouds/fog itself in the image moves too fast. It will look even grander if it would move more slowly. Grand things move slowly!
What . I . Just. Fucking. Saw.
Your quality just destroys the internet sir.
That being said, the proportions (maybe it's just the camera angles?) of all the other scenes give the impression of... like a toy set. Like I'm looking at a very detailed, but not very well scaled model. I think its partially a lack of a consistent logical structure to most of them, they look more like small abstract art models meant to slightly resemble real, larger places rather than a real, larger place or structure.
I like that toy-feel of your garden/farm/house
I'm also a fan of the first one. Isn't the second one meant to be a toy set, locater16?
The last 2 give off a weird vibe like people said before. I think it might just be that there is nothing to really reference the scale by. There's mostly fog going on as well.
The reason it looks so small is probably because the proportions are a bit exaggerated, especially the bricks on the scene you didn't include in your screenshots.
Overall very good work. I just hope people stop the video at the end before their ears will hurt too much.