Hey, guys. I've been trying to bake diffuse map and I get these weird swirly artefacts on my map for some reason. I tried everything, vray,mental ray, scanline; redoing basemesh, re-uving, all that stuff. It bakes normally a part of a map, but screws up everything else. Xnormal gives similar results. Highpoly sits properly above the mesh, too. What causes this stuff?
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That's a very odd pattern. Is this only on the Diffuse map? Without the mesh I can only recite the typical things you didn't list.
1. Reset xForms on all your models.
2. Install the latest 3ds Max service pack.
3. Make sure you are looking at the file saved on disk, and not the Render Frame Window. (Which display different results.)
4. Use xView to inspect all of your models.
Before "Working Model"
After
And now all I do is scratch my head, because I don't understand it. Basically, what I'm trying to do is to bake Ornatrix hair. And while this result is acceptable, it doesn't allow me to bake alpha map, which would've been nice.
It doesn't show it properly, but the general idea should be clear. The problem persists even with a very low amount of "strands (these are long 3d separate cylinders basically)". Still don't get why it gives me these weird artefacts without Working Model. If I try to bake Height Map it gives me something interesting, it basically shows the problematic sections of my map.
Any help is really appreciated, because I already wasted so much time trying to find a root of this problem and it's driving me crazy. It'd be shitty if there's no solution. Xnormal doesn't solve it, nor does the use of Cage or no cage baking.