Hey First post on the wondrous Polycount. This is a hard surface module for my uni course, im doing the main meet up room from Cowboy Bebop, here's the first blockout of the room in maya and once everything is nice and pretty, I'll have my first encounter with UE4. feel free to crit anything
Ah ok gotcha and im not sure yet, either that or I'll make it look as realistic as possible. Looking more to the realistic route though, since I want the rest of my work to be in that style too.
But if you think it would be better to make some toon shader for this project then im all ears
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What are your plans for rendering? Going to use a shader that allows you to outline assets in black, or something else?
But if you think it would be better to make some toon shader for this project then im all ears