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Using tiling textures in a texture atlas for building

polycounter lvl 9
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drysider polycounter lvl 9
Hey all! I'm not much of an experienced texture artist. I'm currently putting together a model of a building for my current project. I have a couple of tiling textures already made for this building (stone walls, for example).

I'm interested in putting together a texture atlas for the building! I've never done this before and I'm not very good at technical modeling things, or uv unwrapping for environment assets.

I sort of understand how to put together a texture atlas, but I'm confused as to how to make a tiling texture work for it. Is there an easy way to create a section of the atlas for tiling textures and trim, and then have that be textured to the walls of the building without having to say, manually unwrap and position uv squares over the tiling texture over and over again?

If anyone could take the time to explain the process to me in a really simple and easy to understand way, that would be absolutely awesome.

Replies

  • GlowingPotato
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    GlowingPotato polycounter lvl 10
    Tiling and texture atlas do not work very well together. To work, you will need to split and stack your UV's a lot, resulting in more Vertex computing.

    Texture atlas is best when using for objects with unique textures sets.
  • LMP
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    LMP polycounter lvl 13
    On a project I worked on, use used tiling textures on models in 3DS Max, before exporting we'd run a script that'd pack are the meshes and textures into atlases. So, tiling textures first, Atlas second.
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