Hey all! I'm not much of an experienced texture artist. I'm currently putting together a model of a building for my current project. I have a couple of tiling textures already made for this building (stone walls, for example).
I'm interested in putting together a texture atlas for the building! I've never done this before and I'm not very good at technical modeling things, or uv unwrapping for environment assets.
I sort of understand how to put together a texture atlas, but I'm confused as to how to make a tiling texture work for it. Is there an easy way to create a section of the atlas for tiling textures and trim, and then have that be textured to the walls of the building without having to say, manually unwrap and position uv squares over the tiling texture over and over again?
If anyone could take the time to explain the process to me in a really simple and easy to understand way, that would be absolutely awesome.
Replies
Texture atlas is best when using for objects with unique textures sets.