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Maya objects have transparency problem

polycounter lvl 10
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dropkick287 polycounter lvl 10
Can someone help me out with this issue? Or do any of you know what is going on here, or now how to fix it? It makes modeling almost impossible to do.

I appreciate any help any of you can give.
I have Maya 2014. I also tried changing the renderer to viewport 2.0 and high quality, but still same problem.

Thanks.

23ktetv.png

Replies

  • Jeff
    ... at first sight, 't seems like a near/far clip issue in your camera settings.
    I usually set both of these values like 1 for near and 1000-10000 for far clipping.
    It mainly depends on your scene size but try it, 't should solve the issue.
  • dropkick287
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    dropkick287 polycounter lvl 10
    Jeff - Yes, I thought it was the clipping originally, but I kept messing with the values and nothing helped. I wasent sure what to set the near clip at as well. So I assumed it was something else. I had it like this before.(see image)

    After trying the value you gave me for the near clip it worked. :)

    I also forgot I had to close out of maya and restart it again. Well after doing so, its back in working order.

    So thank you a bunch Jeff for your quick help. Greatly appreciate it.

    2i0vuav.png
  • Jeff
    You're welcome Anthony.

    The default values in pref/settings is almost always overscaled whatever the size of your scene. Imagine you're working in centimeter unit, then these values are meant to become ridiculously low ... like who would like being able to get as close to the object as 1/1000 cm :)

    But imagine now your settings are set in meters, than it makes almost sense for the near clip to be as low as 0.001 (or even in some case 0.0001) >> but then it's the far clip that becomes ridiculously high ... like who would like being able to be as far as 10km from the object, it's rarely the case that way around too :)

    Think about near/far clip as the reasonable values you would get close or far from your object, relatively to the prefs/settings/default unit currently used, and you'll never get caught again ;)

    I made some mistyping though when writing 1 for near and 10000-100000 for far. It's more a relation ratio than real definite values.

    0.01 - 1000 is enough if you're using meters.
    1 - 100000 is good if you're using centimeters.

    Hope that clears everything out ;)


    ps : don't loose time messing around with the near/far settings though, for each new scene.
    Best way is to reach these settings directly through scene's cam settings ... second camera icon right on top of the viewport.
    Changing units accordingly through settings/prefs is fine though, cause there's no other place in Maya where these can be set.
  • dropkick287
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    dropkick287 polycounter lvl 10
    Jeff- Wow, Thank you a bunch for taking the time to explain all that. I never really thought of it like that. I usually have large scenes with a lot of small details, and work in cm for tight snapping. So I usually have the clip maxed out on both near and far. I didn't really know what to set it as or how to even think about it until now. So thanks again for clearing it up for me.
  • throttlekitty
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    throttlekitty ngon master
    http://www.creativecrash.com/maya/script/free-130-scripts-for-modeling-uv-video-tutorials-for-each-

    This script set has a neat little gem that can set an expression to the near/far clip relative to your current view. It's handy if you're working on stuff up close and pull way out for a large scene like that, I'm using it right now actually. But you do get other behavior, like not being able to see across the room in periphery because you're focused on a table, but I think it's minor and easily taken back off anyway.
  • Jeff
    Ouh yeah, can be very useful for heavy scenes if the clipping really helps in boosting the viewport's response, what should logically be the case, well, I hope so. I'm actually not used to change near/far values manually back and forth, in these heavy cases, so I don't know yet if my previous assessment is right or not.
    Will give a try asap, would it be with old viewport or with the 2.0 version, with some additional option tweaks.

    Thx for sharing by the way :)
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