Hi all,
I was hoping to get a few suggestions, tips, or feedback on some classwork.
I'm working on making a Gekko from Metal Gear Solid.
Here are some reference images I'm working off of:
Here's a screenshot of my current progress, working on getting everything to a high poly, and getting the legs cleaned up.
Thanks!
Replies
Also there is a curve cut into those metal block sections where the legs join the rest of the body I would make sure and add that in will help it look a lot more natural.
Nice work so far keep it up!
Still need to get the fitting for the ball "hip" joint to the legs... haha
right now your sculpt has not the same feeling of weight
because the legs are so straight
I'd guess that his model is not posed as of now and that this is just his root pose
If that'S not the case I'd have to agree though
Here are some more updates on materials: