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Hardland Art Dump

polycounter lvl 2
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Sampo polycounter lvl 2
Hardland was just released on Steam Early Access and here's some characters I've made so far!
I'm also the texture artist, tech artist and animator. Most of the environment assets and props are also done by me.

Concepts are by Timo Vihola

Even though modding is currently wildly undocumented, we do support it. With the game you'll get access to all the textures, models and data files. Currently the models are in .pod format and there's no known importers for it, but we're thinking about alternatives for modders that want to get access to them too.

We like to be pretty open about our development so if you have any questions about the art/pipeline/whatever I'm happy to answer!

The game is currently in pre-alpha so there's a lot more characters to come - Enjoy!

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