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SOLVED: NDO - Wrong normal map conversion

polycounter lvl 4
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Flohock polycounter lvl 4
Hi guys!

I used to use ndo2 a lot but I haven't for almost a year now. And today I needed to create a simple tiling normal map from photo texture. However, I can't get a correct result. I don't know wether it's from a bug or a change in the normal creation process but whatever I do I get something like this :

nm_creation_issue.jpg

Well... not really what I would expect from a normal map.

I tried several presets... even though I don't get any feedback clicking them. It just seems they are selected because of the layer names in the end. See exemple below with "Full Spectrum" preset :

nm_creation_issue_2.jpg

I don't know what is going on but for now I haven't found any clue on the web.
Thanks in advance for your help. :)

Replies

  • seb3d
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    seb3d polycounter lvl 11
    for me it works fine with your image! which version are you using?

    nDo.jpg

    in the past i found it sometimes works better when you use greyscale images. maybe try that. i also remember there was a post in the support about problems with non-english ps versions. should be solved but maybe it´s related to this!?
  • Flohock
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    Flohock polycounter lvl 4
    Thanks Seb,

    I'm using NDO from the quixel suite 1.6.

    I'll look for this non-english photoshop version issue.
  • Flohock
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    Flohock polycounter lvl 4
    Well, the issue came from Photoshop language indeed.

    To solve this I had to go to :
    C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Locales\fr_MA\Support Files
    (fr_MA is for french language so it should be different for a different language)
    Then, remove, or rename the file : tw10428.dat

    Photoshop won't find the file and will now be in english. And NDO will work just fine! \o/
  • teddybergsman
    Thanks for letting us know Flohock and thanks seb3d for the help. We are currently looking into getting this solved ASAP.

    - Teddy
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