Looks great man! One thing is i would maybe bring up the really dark values. It reads as completely black right now but i can tell there's some shapes in there, it might be hard for a modeler to read. If your modelling this than it wont really matter, im sure you got it in your head.
Congrats on this set! That treasure chest its a good one!
I would love to get started on making HUD skins for Dota 2, would you have any advice?
Do you stick to the resolution of the HUD_Template elements to paint them? Did you used 3D to make yours or was it all painted? Any suggestions when working on one of the elements that has more than one aspect ratio?
I would really appreciate your insights! thank for your time and work on the workshop, btw the Jolly roger skin is in my favorite, looks so good! hehe
Replies
http://steamcommunity.com/workshop/filedetails/?id=450079968
I would love to get started on making HUD skins for Dota 2, would you have any advice?
Do you stick to the resolution of the HUD_Template elements to paint them? Did you used 3D to make yours or was it all painted? Any suggestions when working on one of the elements that has more than one aspect ratio?
I would really appreciate your insights! thank for your time and work on the workshop, btw the Jolly roger skin is in my favorite, looks so good! hehe
There is full documentation here:
http://www.dota2.com/workshop/requirements
You need a more recent version of photoshop for the scaling.