I love the combinations of styled used for the upcoming game 'Routine'. The style mixture of 80's and sci-fi really intrigues me and I'm a big fan of both styles.
I was so inspired by a concept done by the games lead artist Arron Foster that I'm attempting to recreate a scene using the pbr workflow. I know its a little bit different from whats in the game trailer released, but I wanted to make my own version I guess and stay true to the concept. I hope to finish with a render inside unreal 4.
Of course I welcome all C&C. Thanks guys.
The original concept:
The story so far:
Replies
For now I've kept going on the major parts moving up to the last major wall pieces and cables then I'll start on the detailed stuff and polish.
I broke down the scene and also took a quick render of where I'm up to. of course, C&C greatly appreciated!.
Looking pretty nice all up!
For the keyboard: http://www.azfonts.net/load_font/1196841855_technic.html is a good font approximation for a lot of the earlier spherical keys. Some of the text on the modifier keys might be too large too, but I can understand that if you were trying to make it more readable on a small texture sheet
I also added some break downs of the scene. enjoy
If I had to crit one thing it would be that the door in this screen is a little too simple looking. Does not look like there is any way for it to slide into the wall or anything.