Hello Polycounters! I've been working on this little thing here. I'm not quite sure what it is, but I'm having a lot of fun with it so far! I'm currently done with the high-poly, and I'm now working on the lowpoly.
Concept art by
Daniel Graffenberger
Replies
maybe add some more details on the pipes, as these add to the roughness of the concept
Anyway, I got some bakes done so far. It's at about 2.4k tris. I've also tried adding my branding to my images in order to help sell myself a little more, but I feel like it might be a little too distracting. Thoughts?
I'm loving how few polys this has with such detail, too. Great job!
I'm trying to figure out the materials right now, and I'm having a pretty hard time since 1) This is the first time I've tried to texture from a concept, so it's hard to tell what colors represent which material and 2) this contraption doesn't actually exist in real life, so I can't do actual research on it. I have done some research on some computers and engines and tried to come up with some general materials, but I'm still very unsure about them. If someone could provide some insight, that would be greatly appreciated!
I'm also trying to nail down the color of the fans on the other side. I thought I would just use the same yellow that are on the cylinders, but I feel like this may make the piece "too yellow". When I tried other colors though, they seem to stray too far off the color palette. Any suggestions would be greatly appreciated.
MAPS:
And I did have a dirt map on there, although I guess I could increase it quite a bit. Like I said, I'm trying to hold off on too much grunge until I get the materials figured out.