Hey Polycounters,
I am having some issues with a normalmap I baked out...I am getting nasty seams on some edges:
Whereever I have a smoothing group split, I have a UV split in the unwrap, so I can't figure out why am getting this as result. Baking with cage in 3ds max.
Here are my low and high:
Hope somebody can help
Replies
Normal map also: