Hello guys!
So, my area is the game modeling, so i know the basic workflow and the basic poly count for a character, tools etc.
But for movies and commercial's, i can use a High Poly mesh? if yes, I'll have to extract the UVW for a HighPoly mesh? :poly142:
I'm really poor at this area, so.. if someone have some article or a book to recommend me...
Thanks!!
Replies
This isn't exactly my area of expertise but hopefully that gives you a basic idea. You may try looking up some portfolios of cg artists who do work for movies and animations, many times they will post breakdowns like texture sheets or wireframes, which may help you get a better idea.