Good start, but when you say modelling a candle, are you using an app such as Maya/Max to do this? If so, look into ZBrush/Mudbox sculpting, you'll have a far easier and more fun time.
yeah i'm using maya. I'm seeing if i could do this without resorting to zbrush and having to retopologize a candle lol. I figure if i can just get good at this now, there wont be a reason to use zbrush, and retoopo a stinking candle in zbrush.
I'd be careful with some of those pinched shapes forming at the bottom of the candle. It's kind of hard to tell without a wireframe but some of them look pretty angular and rough in position with one another, which will increase the chances of shading errors/ugly tris of doom being shown. I could be crazy but it's looking like there's a bit too much pinching going on down there.
I'd probably just delete the bottom faces and align the bottom vertices to be on the same z axis to clean things up a bit down there, especially since I doubt you'd ever have a melted candles bottom shown in a game (usually they are... stuck to something )
When you end up making a material for the candle, I think you might want to look into using sub surface scattering which should help sell the waxy look.
@Gobliness- Yeah i think you're right I was trying to be cute with it I guess, but the shape does need to be cylindrical. Thanks
@Deathstick- I'm uploading a wireframe for you. I'm doing this for a class, and i was told to keep the bottom faces, but I'll ask the instructor if thats necessary, cause I see your point on that. As far as the material I added something, cause i was tired of just looking at gray haha. But I was thinking of looking SSS, whenever i have time, first things first though. Let me get this candle modeled right haha. Although if you've got some sweet tutorial suggestions on SSS i definitely wouldn't mind.
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When a candle melts, overall, it still maintains the structure it started as. Cylindrical, spherical, etc.
The walls of the candle would have to be extremely thin/hollowed out for it to start to fall over and drip wax the way you have it now.
I'd probably just delete the bottom faces and align the bottom vertices to be on the same z axis to clean things up a bit down there, especially since I doubt you'd ever have a melted candles bottom shown in a game (usually they are... stuck to something )
When you end up making a material for the candle, I think you might want to look into using sub surface scattering which should help sell the waxy look.
@Deathstick- I'm uploading a wireframe for you. I'm doing this for a class, and i was told to keep the bottom faces, but I'll ask the instructor if thats necessary, cause I see your point on that. As far as the material I added something, cause i was tired of just looking at gray haha. But I was thinking of looking SSS, whenever i have time, first things first though. Let me get this candle modeled right haha. Although if you've got some sweet tutorial suggestions on SSS i definitely wouldn't mind.
http://imgur.com/a/3vyOb
Thats the full album.