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SOLVED: Blobs in Albdeo map?

polycounter lvl 18
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hobodactyl polycounter lvl 18
I haven't been able to find anything quite like the problems I'm having with Quixel. I create a pretty basic shape in 3ds Max, export, bake out maps in xNormal, then bring them into Quixel. In the xNormal viewer things look ok, but then in Quixel I see some seams where I didn't see any before, and the main problem is my Albedo map, when I try to apply a smart material, always just ends up looking like it has random blobs of color, nothing follows the contours of my shapes. See example:
35n3kad.jpg

Any ideas? I feel like I'm missing something simple...

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