Here's another update.
I've added the backpack and a bunch of small stuff hanging on the side.
I'm still working all of the small attachment pieces out and will be breaking up the front torso.
Really cute mushroom hat! However I feel like you lost something by having his face in neutral pose. Maybe Teemo should always have these smiling eyes shut down?
@Goldo_O: I think I know what you mean. I'll tweak his expression some more. But I will need to keep the smiling shut eyes. That's sort of a signature teemo.
Here's a small update. This will be Decoy Teemo's version of the poisonous mushrooms.
I was originally going to use miniature statues of original teemo, but thought that would be hard to read in-game on that scale.
Here's another update. I think I'm close to done with the High Poly.
Although I just realized I made him a bit too chubby. So I'll do a pass on his torso to make him a little less... chubby.
@andyvargas: Thanks. I have to admit, I like chubby teemo as well.
Here's another update.
I've cleaned up the occlusion map and added a color/texture pass.
Not quite done yet, still need to polish the textures a bit and planning to tweak the lowpoly as well.
@Moonstone: Thank you very much. Not many people did Teemo, but there are some really awesome ones so far.
@Juanchoaxel: Yes I use Zbrush. I start with Dynamesh in Zbrush and then retopo & UV in Maya. Then I use xnormal for the Occlusion maps, and then I paint the texture in Photoshop.
Hi, this
skin is so good, it is available in custom skins, or in some third party
program in which, it is safe to use it, like custom skins, for example,
if so, thank you in which program is uploaded, this wonderful Skin, I hope that riot get the truth, because I'm main teemo mastery 7, since forever.
Replies
Who doesn't have a love/hate relationship with Satan (aka Teemo) .
Here's what I got so far.
Alot more work to be done, but now it's time to play some LOL. ^^
Here's the 1st part of the hp timelapse. (second part will follow ones I'm done playing lol)
The concept:
[ame="http://www.youtube.com/watch?v=epJbmRQOPsQ"]Decoy Teemo Concept - YouTube[/ame]
part 2 of the hp:
[ame="http://www.youtube.com/watch?v=9cB8Pg_LESw"]Decoy Teemo HP part 2 - YouTube[/ame]
Still messing around with the placement for the mushroom. (dots are temp).
[ame="http://www.youtube.com/watch?v=FC9ayg_k6B4"]Decoy Teemo HP part 3 - YouTube[/ame]
I've been polishing up the body parts.
Still working through the face, and moving on to the shroom and backpack next.
I've added the backpack and a bunch of small stuff hanging on the side.
I'm still working all of the small attachment pieces out and will be breaking up the front torso.
Feedback is welcome. ^^
Here's a small update. This will be Decoy Teemo's version of the poisonous mushrooms.
I was originally going to use miniature statues of original teemo, but thought that would be hard to read in-game on that scale.
I've been detailing the head and hat and added content to the backpack.
Here's another small update. I polished up the backpack a bit and added some weathering, etc.
Although I just realized I made him a bit too chubby. So I'll do a pass on his torso to make him a little less... chubby.
keep it up!
A
@Abe_hokage: Thanks man !
Here's a small fix I did. I made him a bit more slender.
Here's another update.
Just finished with my Low Poly, UV's and first round of baking.
There's obviously a bunch to clean up on the bake.
Here's another update.
I've cleaned up the occlusion map and added a color/texture pass.
Not quite done yet, still need to polish the textures a bit and planning to tweak the lowpoly as well.
Here's my last update.
I wrapped everything up and here are all my submission files:
Good luck to all of you!
I like your idea and final look. Especially accessories аre cool. Good job!
@Juanchoaxel: Yes I use Zbrush. I start with Dynamesh in Zbrush and then retopo & UV in Maya. Then I use xnormal for the Occlusion maps, and then I paint the texture in Photoshop.
Thank you so much for your kind comments. I really appreciate them.