Hi PC,
Making tilable brickwall sculpts, or woodenplanks etc is easy, but how do you go about making tilable soil, mud, rubble etc?
Im talking about tilable in the sculpt, not the cloning/cleanup in photoshop afterwards.
Any tips on this? It's something I consistently run into and would love a solution to.
Replies
https://dl.dropboxusercontent.com/u/1482056/TexturePlane.ZTL
There's a second "centering" subtool in there that you can use for centering/framing the mesh. Then you can hide it and start sculpting. You will need to set WrapMode 1 on your sculpt brushes, then it will wrap around the mesh as you sculpt.
Thanks a lot for sharing this, Joshua, that's really nice of you. Helps a ton
~
Wow, had no idea about that tildekey thing! Im on a danish keyboard, so it obviously doenst work here, no matter if I press the button that is supposed to be tilde or the actual tilde, so are you aware of where this is in the menus, for example, so I can hotkey it myself?
Damn guys, I had no idea these methods were out there! You made my day!
I'm also curious about this. Any answers?
I have a much stronger pc at work than at home, and have had no problems with it here. Not even if I have wrapmode on 3, and brushes are flying around everyone on the model.