Hi again polycount)
I'm here with next round of submissions, with my Pole Axe "Golden Age".
So to be short, here I'm going to continue my WIP thread at Crivalry and polycount contest, with some cosmetic fixes in my weapon.
Great thank to everyone who trying to help me, especially, Brandon.
Here I start:
I think wood texture is looking pretty good now. I took same texture from cgtextures but bigger resolution (yeeeeah...10 megabytes killed all my day limit :poly121:). But as the result, my texture looks more sharp. And second improvement was in my UV. I created sort of "mirrored" texture, so it helped me to get more available UV space with no harming to other parts of the weapon. + I generated new normal map with Xnormal and Nvidea photoshop plugin.
In next step I will be fixing speculars.
Replies
I faced with a error:
The following recources were not found. Any references to them were set to NULL.
I dont know how to load CHV_Material_Pack\Materials\M_Weapon_Master
Has anyone had similar problem?
Somehow my SDK did not load needed .upk from root folders. I tried to load missed .upk manually and faced with this problem. Next time my SDK crashed.
I believe that problem in my computer (It loads everything in very strange way, except programs needed for CG work)
I solved this problem by moving to another computer and there everything seemed to work correctly.
Sorry for disturbing.
To tell the truth, it is really hard to work with UDK especially when you open this tool first time XD
I tried to find in UDK how to change resolution, but I guess it is impossible to change image quality.
So, I believe my screenshots are not really bad.
HERE IS A LINK TO WORKSHOP PAGE:
http://steamcommunity.com/sharedfiles/filedetails/?id=382519964
p.s. I'm blender user, there is mismatches in FBX versions (not fatal error but I thought you want to know it).
p.p.s. Uploaded as zip (Include UPK and all source files, such as models and textures)