Hey guys I finally decided to do Rengar from my list of choices (Rengar,Zyra or Annie ).
I saw that the ingame look of this skin, so I though I could revise it by how it looks on this concept. I suppose I might make it better by what is already there
So, it might be tough, but I'm going to give him a shot.
Replies
Blocking out the main shape, it's interesting
(1) I think the body needs to be a bit bulkier to match the character, especially in the waist area. Even though it's stylized, you sill need to think of the underlying anatomy and how a rib cage and hip bone would fit underneath.
(2) Check the anatomy for your chest muscles. Right now they don't make it to the insertion point on the outside of the arm, they just kind of fold in and end.
Some reference for you.:
Keep it up!
But thanks for the heads up, I almost forgot about the chest area which is connecting the shoulder muscle...
Here I think I made it more bulky and fixed the muscle part... I guess...
And what is wrong with the animal like thingy ? please elaborate...
By the way, I was trying to find that guy, thanks for sharing.
Here's more of the blockout.. I'm doing it slowly, no need for a rush, right ? :P
I was thinking of making my own skin of this guy, but I Don't know...
I'll probably stay with the Night Hunter skin of Rengar.
I'm still thinking of making my own concept of Rengar, I don't know if I can start a new thread or should I do it in here...
Here's the blade of this guy I did in a few hours, still a lot of things to do tho....