Hello people i have just finished university and is on the bases to create my portfolio. I am currently not happy with the standered of my work at this very point so i want to improve as much as possible. One thing i loved doing was character design but i wasn't any good with anatomy, body proportions looked off and unrealistic. in areas such as the feet and hands arms was just horrible.
So now i have the time on my hands, i will like to start back on actually properly studying anatomy for the human body.
1. The Female Anatomy
2. The Male Anatomy
I use this study as a means to drastically improve my knowledge and understanding of Anatomy. The goal is to Start of by choosing areas of the body and Concentrate on that area for the day. Once happy with the results i will be moving onto other areas.
Critique is vital, i will try and take everything in and learn as much as i can. Please don't hold back Just hit me with everything. I take this as a learning process to improve
In the Picture Below i have used reference to create a base mesh. I will be using Z Brush for sculpting and 3D S Max for modelling. Currently i will start with the female body as the Base mesh is complete.
The area i have chosen today is the
hands, one of my weakest points.
I have kept everything simple with the topology and below is an image of the hands taken from the base mesh above.
Reference to the hand i will be using.
My next Images will be from Z brush of the sculpting process.
Replies
30 mins: Sorted out a few areas trying to get abit of shape and form. Mainly concentrated on getting the fingers right but still they look off. I'm gonna Take a little break then hit back at it in 15 Min.
I would say that sub-d levels 2-3 are most likely for finding the bony landmarks and major shapes and forms of the body. After sub-d 4 then you can worry more about bones, muscles and tendons.
So after you've done all you can for the anatomy itself in sub-d levels 1-5, you can start thinking about small details.
I'd recommend using the BackFaceMask on whatever brushes you're using for parts like that. I'm no ZBrush pro (not by a long shot!) but I did find that a fairly useful function.
Sometimes you can follow a reference completely and it'll still look off (it happens all the time in observational drawing). Make sure you use a range of reference material and trust your artistic eye to spot when something needs tweaking.
Nice job though, it's a great start to a tricky topic!
I've went back a few Sub-D Levels as FourtyNights has suggested. I have to say it is allot easier to adjust the shapes now. This piece of advice is great.
Sorry i've been very slow with this thread i will hopefully be picking up more speed and posting up more work frequently. I have had some emergency issues i had to sort out. Now that's out the way i could get back to this study.
So far progress, Any more feedback would be great:
So far progress.
The nails will be put in on a higher sub d. But right now i'm trying to get as much little detail in as possible. Alongside making slight adjustments. Right now i am adding in the skin fat with muscle structure. The hands seem to be moving in a possessive direction.
Good work and best of luck.