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Normal map seems to invert in UDK

polycounter lvl 7
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Artist_in_a_box polycounter lvl 7
Hi guys, putting this here as I think its an NDO thing rather than a UE4 thing.

Basically I am creating concrete blocks in a wall, nothign complicated. However I create a line in NDO and drop it into UE4 and it just seems like the line inverts halfway up the wall for some reason. I have tried inverting the green channel in UE4, photoshop and NDO and nothing works.

Can anyone think of why this is happening? Ive done this before and had no issue so no idea why all of a sudden it is an issue. Someone sanity check me please lol.

normalissue_by_aerodyll-d834u94.bmp

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