Hi guys, putting this here as I think its an NDO thing rather than a UE4 thing.
Basically I am creating concrete blocks in a wall, nothign complicated. However I create a line in NDO and drop it into UE4 and it just seems like the line inverts halfway up the wall for some reason. I have tried inverting the green channel in UE4, photoshop and NDO and nothing works.
Can anyone think of why this is happening? Ive done this before and had no issue so no idea why all of a sudden it is an issue. Someone sanity check me please lol.
Replies
It seems like the normal is still in "sculpt mode" -- this is a simplified preview of the normal for quick editing. Simply exit sculpt mode before saving out your normal and you should be fine!
- Teddy