So far I've got the base mesh pretty much done. Not sure if I will sculpt armor completely in Zbrush, or create a base mesh in Maya... I'll have to make that decision soon!
I'm taking forever on this... I'm learning a new workflow with this project which is slowing me down! But here's an update. Just finished the preliminary sculpting of the helmet thing.
Looks like the face is improving! The chest is quite a bit gravity defying and almost implant like...not sure if that's what you were going for though. I like that her legs are uber long but the crotch waist might be a tad too high.
Thanks! I didn't spend a ton of time on the boobs since they'll be covered up, and I wanted to go for a bit of stylization, so thought I'd see how things looked if I left them like that. I'll check out the waist!
Thanks! I used the Slash brush a lot with a long lazy mouse radius, and there was a lot of redrawing lines til they were perfect haha. Retopologizing after the initial sculpt also helped a lot!
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