You mean the perspective cam from maya or the default cam form LOL?
i made some tests with a top cam and it seems to work, but i'll test it out in the LOL cam to see if it reads ok too.
Yeah, I'd like to see it from gamecam as well. I believe it's 55 degrees with an fov of 40. It's looking great, my only critique is that it could use a bit more purpose. There are spots that feel solid, but I think it would be good if he constantly had the intent of moving forward and being ready for battle.
This would be easier with frame numbers, but there's a section where he feels too drunk, if you just added/held a pose where he was facing more forward, I think it would feel better, just a personal preference.
From stepped mode to linear.
Refining the breakdowns and adding some more details. Still a lot to do with the arcs and pops. Haven't started to work on the spacing yet.
I think you have some killer character in your cycle, but I think there is a couple of times the over exaggeration of the cycle is kind of skewing the directionality, and it sort of affects how it reads from game view.
The personality is wonderful, but I think it can be toned down like 5-10% and then you are completely golden.
Thanks guys!! I'm on the final stage of the cycle now. Adjusting timming and spacing to make it more readable.
It'll be slower at the end, but i tohught in the cycle like a midgame walk where the characters move faster.
I gave myself this week as a deadline to finish the cycle or i'll never stop polishing those curves!! LOL
So i'm gonna upload it in a day or two.
Thanks again for the comments guys! Really glad you're liking it
I think the lower body is spot on. I am in love-love-love with the timing on the feet.
I still think there is a frame or two during the "open flop" that is a bit too over exaggerated, and that reads as slowing down the character/changing direction maybe a bit too much from game cam, but everything else (imo of course) is really great.
You are giving me some ideas and setting the bar! Time to roll up the sleeves and get dirty.
Hey Bruno! this is coming along pretty well. I love the idea, I think it's very original and blends great with Lee ^^ Here's some comments
- Your timing is really great, I love the variety on your footsteps and your poses read well - great job!
- I like how the character moves from left to right, but I think you should try to tone that part down a little. Gameplay wise, it might feel confusing or wrong when you play a character that moves around his center a lot like that, especially in a game like LoL.
- On the same track, the feedback might feel a bit off if your character has big holds in his movement speed. Again, it feels really great, I think you just need to find a middle ground so that the character doesnt feel like he stops and go! It's not as much as his left to right movement though, just a bit more subtle should feel quite right!
Thanks a lot for the comments! All noted!
I guess i let myself go a little with the cycle exaggeration. I'll refine some poses to see how i can bring this variation down.
Revision of my last upload.
i worked on some poses and reduced the distance he goes from left to right. Still accelerated in tha GIF for some reason, but it works.
Really cool cycle man! Once crit for you - when he leans back and kicks his left leg out, it feels a little forced. I think he should start leaning back earlier so his balance is off and then his feet catch up. Nice work though.
Thanks for all your comments guys, i decided to leave the cycle as it is and maybe work on it later. Had to start to work on my attack.
Here's my fist WIP of the attack, it's inspirated in Lee Sin's ultimate but with some exaggeration. Still a LOT of work to do but the key poses are all there.
Cool start, glad to see you are working on the attack!
SO with the pairing/character in mind.. at this stage of the cycle, the drunken master influence was already highly apparent. I'm not really reading it here yet, what kind of tweaks/ideas do you have for that to get injected into this Ult?
Dont take that as "its bad" because its totally awesome, and I think it will polish up nice, I'm just not sure at the current moment how in sync it is with your cycle.
Thanks for the comment, heboltz3!
Acctually in the kick itself i'll just exaggerate in the overlaps until he acomdates in his default pose.
The Drunken style is in the shape of his hands. the Ultimate is to fast to go in that much detail. I guess i'll put some animation before and after the kick when he is not moving to bring the drunked feeling to the scene.
Here´s my new WIP to the Ultimate. Added some breakdowns and played a little with the timming.
I guess i still can work in some poses but it's starting to take form.
And just for fun i made a test of that new ultimate in action! LOL
Here's another WIP of the Ultimate.
Still a lot to do with his poses and the spancing too.
For a quick move that kick is giving me a pretty long headache! LOL
Replies
i've always imagined him as a drunken master! Those are some of my references.
Let's keep working!
I'll upload another blocking pass soon, and would be great to know what you guys think about it!
Gotta put some more poses before i start to refine the curves.
Any feedback is welcome!
You mean the perspective cam from maya or the default cam form LOL?
i made some tests with a top cam and it seems to work, but i'll test it out in the LOL cam to see if it reads ok too.
I'll upload it here later.
This would be easier with frame numbers, but there's a section where he feels too drunk, if you just added/held a pose where he was facing more forward, I think it would feel better, just a personal preference.
Refining the breakdowns and adding some more details. Still a lot to do with the arcs and pops. Haven't started to work on the spacing yet.
I'll upload a test in LOL camera tomorrow.
Gonna follow and see how this turns out!
I made a test in the game camera to see how it looks.
Still working on the cycle, but he seems to go foward most of the time! LOL
The cycle is almost finished. Time to think in his abilities.
Thanks again!
I think you have some killer character in your cycle, but I think there is a couple of times the over exaggeration of the cycle is kind of skewing the directionality, and it sort of affects how it reads from game view.
The personality is wonderful, but I think it can be toned down like 5-10% and then you are completely golden.
It'll be slower at the end, but i tohught in the cycle like a midgame walk where the characters move faster.
I gave myself this week as a deadline to finish the cycle or i'll never stop polishing those curves!! LOL
So i'm gonna upload it in a day or two.
Thanks again for the comments guys! Really glad you're liking it
Great idea, it is very funny
Can't wait to see the final result
If i keep working in that i'll never move on to the next step.
Let me knwo what you guys think.
FYI, those GIFs are accelerating my cycle. I don't know why, but i'll upload a MOV in vimeo to post here in the correct speed.
but pretty cool, goes without saying
I still think there is a frame or two during the "open flop" that is a bit too over exaggerated, and that reads as slowing down the character/changing direction maybe a bit too much from game cam, but everything else (imo of course) is really great.
You are giving me some ideas and setting the bar! Time to roll up the sleeves and get dirty.
Great job mang
- Your timing is really great, I love the variety on your footsteps and your poses read well - great job!
- I like how the character moves from left to right, but I think you should try to tone that part down a little. Gameplay wise, it might feel confusing or wrong when you play a character that moves around his center a lot like that, especially in a game like LoL.
- On the same track, the feedback might feel a bit off if your character has big holds in his movement speed. Again, it feels really great, I think you just need to find a middle ground so that the character doesnt feel like he stops and go! It's not as much as his left to right movement though, just a bit more subtle should feel quite right!
Keep up the good work, good job
I guess i let myself go a little with the cycle exaggeration. I'll refine some poses to see how i can bring this variation down.
i worked on some poses and reduced the distance he goes from left to right. Still accelerated in tha GIF for some reason, but it works.
small adjustments but i think is better now.
Looks amazing.
Here's my fist WIP of the attack, it's inspirated in Lee Sin's ultimate but with some exaggeration. Still a LOT of work to do but the key poses are all there.
Again thanks for all the feedback!
SO with the pairing/character in mind.. at this stage of the cycle, the drunken master influence was already highly apparent. I'm not really reading it here yet, what kind of tweaks/ideas do you have for that to get injected into this Ult?
Dont take that as "its bad" because its totally awesome, and I think it will polish up nice, I'm just not sure at the current moment how in sync it is with your cycle.
Keep up the awesome work Bruno!
Acctually in the kick itself i'll just exaggerate in the overlaps until he acomdates in his default pose.
The Drunken style is in the shape of his hands. the Ultimate is to fast to go in that much detail. I guess i'll put some animation before and after the kick when he is not moving to bring the drunked feeling to the scene.
Cheers!
I guess i still can work in some poses but it's starting to take form.
And just for fun i made a test of that new ultimate in action! LOL
That was fun! LOL
Let's keep working!
Here's another WIP of the Ultimate.
Still a lot to do with his poses and the spancing too.
For a quick move that kick is giving me a pretty long headache! LOL
Hope you like it.