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Another game item

I started another model for my game, so I thought I should put the progress in a different thread. This asset is a composite bow, something like this.
8566148.jpg
this is my initial base model, more to follow and as always input welcome.
zV81d6U.jpg

Replies

  • Spoon
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    Spoon polycounter lvl 11
    Hi Andrew :)

    This can become interesting!
    I dont know anything about bows, so why have you flattened the outer most curves on the bow on the right side? :)
  • Auldbenkenobi
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    Auldbenkenobi polycounter lvl 11
    I'd take another look at the limbs, the reference has a much more obvious bend in them while yours has less. In archery it's important that your bows limbs bend properly to give you a proper brace height and so it actually shoots properly.
  • andr3w1sh
    Spoon wrote: »
    Hi Andrew :)

    This can become interesting!
    I dont know anything about bows, so why have you flattened the outer most curves on the bow on the right side? :)

    the ends flatten out because that's how it's constructed :) it's better for stringing it.
  • andr3w1sh
    I'd take another look at the limbs, the reference has a much more obvious bend in them while yours has less. In archery it's important that your bows limbs bend properly to give you a proper brace height and so it actually shoots properly.

    I dunno, looks pretty close to me :P
    7m2tIvX.jpg
    the bottom doesn't line up because my mesh is symmetry-ed and the actual bow is not symmetrical, I imagine because it's handmade and not machine milled.
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