For the character art, are we allowed to use a base mesh as a starting point for the high rez sculpt (like in the Heimerdinger rework video https://www.youtube.com/watch?v=1S2ocU2i8yY)?
No. We want to see you create everything from scratch. This is where the WIP threads come in.
So basically you are not allowed to enter the contest with your human base mesh.
I guess you can model the body from scratch and put her back in the clothes to qualify.
Hi guys!
I was a little busy this week and I also found some improvement to be done to my workflow, so I did the uv mapping again, I'm still working on the materials but I will post an update soon @yorikus24: thanks mate but I will not be considered because I'm still doing a cinematic character, not required
@Shanteez: Yes, thank you ^^ @Chantel-sky: Don't worry about that, you are doing well @Sundaynights: thanks for the info, I will do a retopology for the game version, but I 'm not sure to finish
Thanks to every one I really appreciate your comments, see you soon with some progress
Hi guys! @juanmmesa: I hope they are, even if stylized
I just finished to explore the basics of Vray, so much to learn!
In the next images : materials and a first attempt using Hair and fur:
I tried to match the overall proportions of the concept, but I'd like to scale a bit the arms and the hands, and maybe do a global retouch to make her more "human"... what's your opinion people?
In the meantime I will make the flying globes (black holes?!?)
Cu!
This is an awesome piece man but the style is wrong for the contest, but i don't think you interested in that aspect. I like the proportions you have. Like you said reduce the length of her arms.
That aside I do think you need to work some more of your materials because she is generally too shiney. I would dull the purple areas and like the trim stand our more. Her leather strapping needs more roughness in the spec, and the gold is too reflective.
I don't think you're allowed more then one entry o.O but if you're gonna do it anyways I hope you do it in their style! I'd hate to see you get disqualified when you have good work
Hi guys, thanks a lot for your comments! @D_Wall: The second one will be my official entry, I will show the cinematic one as "character study"..
I found some time to work on Syndra, I think I found my color scheme..
I just have to fix here and there, resize some details and then retopology..:poly142:
Totally blown away by those renders, really amazing work!
I really like the costume design on the new one, would be cool to see the little glasses on the low poly, some tights(pantyhose?) with a back seam would fit the theme too
Replies
look it up here: http://www.polycount.com/forum/showthread.php?t=141101&page=9
#212
So basically you are not allowed to enter the contest with your human base mesh.
I guess you can model the body from scratch and put her back in the clothes to qualify.
I was a little busy this week and I also found some improvement to be done to my workflow, so I did the uv mapping again, I'm still working on the materials but I will post an update soon
@yorikus24: thanks mate but I will not be considered because I'm still doing a cinematic character, not required
@Shanteez: Yes, thank you ^^
@Chantel-sky: Don't worry about that, you are doing well
@Sundaynights: thanks for the info, I will do a retopology for the game version, but I 'm not sure to finish
Thanks to every one I really appreciate your comments, see you soon with some progress
@juanmmesa: I hope they are, even if stylized
I just finished to explore the basics of Vray, so much to learn!
In the next images : materials and a first attempt using Hair and fur:
I tried to match the overall proportions of the concept, but I'd like to scale a bit the arms and the hands, and maybe do a global retouch to make her more "human"... what's your opinion people?
In the meantime I will make the flying globes (black holes?!?)
Cu!
That aside I do think you need to work some more of your materials because she is generally too shiney. I would dull the purple areas and like the trim stand our more. Her leather strapping needs more roughness in the spec, and the gold is too reflective.
I've just find some time to finalize the beauty shot, thanks Skyerzz for your suggestions
And this is a wallpaper for you:
I did some sketches for a brand new Syndra, to be done following the rules, I will post something soon !
CU
congrats
Hope to see League of Legends Cinematic with it !
Really nice presentation.
I started the new model, based on some sketches I made during the renders:
the idea is to do a "posh" and magical version that I called "foreign affairs"..Any suggestion much appreciated
Base sculpt:
I also made a timelapse to show that I started from nothing except Zspheres:
[ame="http://www.youtube.com/watch?v=TzbIqehYtbs"]Syndra FA 1 - YouTube[/ame]
@heyeye: :poly142:
@final_fight: I usually do the sculpt first, and then retopology.
Some progress here:
Timelapse :
[ame="http://www.youtube.com/watch?v=5QZ-3NJkfXI"]Syndra FA 2 - YouTube[/ame]
CU!
@D_Wall: The second one will be my official entry, I will show the cinematic one as "character study"..
I found some time to work on Syndra, I think I found my color scheme..
I just have to fix here and there, resize some details and then retopology..:poly142:
Cu!
I really like the costume design on the new one, would be cool to see the little glasses on the low poly, some tights(pantyhose?) with a back seam would fit the theme too
Thanks for your comments and suggestions!!
I did the low poly and AO baking:
I will use Substance Painter for the colors, cu soon!
I made a skin/pose and a first color test in Substance
CU!
Gah! I have substance and just need to learn it now
I'm learning Substance thanks to this project!
Thanks Chantel-sky!
I think I finished the texturing, and I had some fun posing her:
Summoner rift integration:
I hope you like her!
Just wondering if I have to add a 3d model for the flying spheres :poly121:
CU!
Good luck guys !!!
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