- Batching in real time, that increase the number of particles in real time (hundred thousand / million easily).
- You can completly control how one singles particles interact and move with scripting.
- They are many modifiers, as attractor, distractor, emit from frequency sound, ...
- You can work with multiple layers easily. It's a simple feature but so useful with complicated FX.
- and so more
For this first spell i want to make a "classical" but powerful spell for to contrast with the second that be certainly a spell with an weak appearance but at the impact, destroyer!
Wow, what a unique concept, I really like it! I think you could cut down on particle counts a fair bit, especially with the sparks, it would make it look cleaner. Does it lose any fidelity in a brighter environment?
Ok i test it on the reference screenshot and i think i haven't problem with an brighter environment. This is a problem in some Fx with some transparent part but in this case only the prism has a transparent part. Thank you for your comments!
For my second effect i will use the dominos for the build up then the sphere will send a powerful attack that destroy all the dominos and will touch the target from sides.
Replies
Cant wait to see more .. Good luck..
- Batching in real time, that increase the number of particles in real time (hundred thousand / million easily).
- You can completly control how one singles particles interact and move with scripting.
- They are many modifiers, as attractor, distractor, emit from frequency sound, ...
- You can work with multiple layers easily. It's a simple feature but so useful with complicated FX.
- and so more
http://youtu.be/29TTo3qNrws
http://youtu.be/rG_XpzAwf6o
I would probably adjust the 'warmup'-ring, it looks a little queesy imo
Thank you for your reply! I will work on it, it's a details that i forgot.
The Prism:
http://youtu.be/9QeVqXG_EcE
Dominos:
http://youtu.be/YWJHf2kjMIs
Thank you!
[ame]http://www.youtube.com/watch?v=Pa6FdHD1Cz0[/ame]