Hey guys, I'll be working on Diana.
My idea is to make some kind of transformation and power upgrade when there's a crimson moon in the sky.
Working on the concept now
Thanks Slosh!
Another update. Nearly done with the base meshes. Only the headgear is missing a piece and have to add the glove on the right hand. Then onto detailing each piece.
I like the design and sculpt, but her face feels odd too me. It feels like the muscles at the corners of her mouth are too bloated. I don't know if I'm the only one that thinks that?
D_Wall, thanks! I know what you mean. It was a design decision but I agree that it's a bit overdone. I am reworking the face.
Actually this is an update on that but maybe I will change it more.
@erroldynamic Thanks man
Here's an update. That's the color palette that i'm going for. I am working on the weapon today and hopefully finish those fingers
Baked! Finally
The fun part starts now.
Model is at about 9000 tris but i want to optimize it as much as i can without loosing the shapes. Still my limit is going to be 10.000 though but with each poly counting.
@Dantert Thanks! You are right, some are not visible at all so i will repaint them bigger.
Had to take a break from texturing so I started rigging her today. Here's a wip, Would love some crits thanks!
PS. 3d viewer is nice
[SKETCHFAB]319676924a2944d884ce066f4eae3d0c[/SKETCHFAB]
Hypronost, i don't think we're allowed normal maps for the contest? and this doesn't look like it has one on it.
Genz, I like it! I see you edited the face more, but it looks like some of the info you had in your final sculpt got lost in translation for your textures? the hair ornament...thing, is looks to be the same value as the hair it self, so try making it darker? also the eye's aren't reading very well, so saturating the iris and putting on some eye liner might help with that. Can't wait to see it when it's all said and done.
@Byren Thanks @hypronost No normals, just diffuse. We are not allowed to use nmaps on this comp. @D_Wall Really appreciate your feedback. I took it in consideration for these new wip pics. Even though i decided to remove the hair ornament as it was adding a lot of mess when the character is viewed from top.
I also re-textured the metal parts and the hair. More to come
Replies
Her arms are still empty
Here's an update.
Got my internet connection back so i can show what i've done so far
Final concept and started blocking the mesh
Another update. Nearly done with the base meshes. Only the headgear is missing a piece and have to add the glove on the right hand. Then onto detailing each piece.
I'm aiming toward a very athletic girl so she is quite defined.
More to come tomorrow
the colours and the details are really nice
Got some detailing done. I also fixed the proportions a bit.
I will post more soon!
Great job with the cloth and armor btw though!
Actually this is an update on that but maybe I will change it more.
Here's an update. That's the color palette that i'm going for. I am working on the weapon today and hopefully finish those fingers
The fun part starts now.
Model is at about 9000 tris but i want to optimize it as much as i can without loosing the shapes. Still my limit is going to be 10.000 though but with each poly counting.
Had to take a break from texturing so I started rigging her today. Here's a wip, Would love some crits thanks!
PS. 3d viewer is nice
[SKETCHFAB]319676924a2944d884ce066f4eae3d0c[/SKETCHFAB]
Genz, I like it! I see you edited the face more, but it looks like some of the info you had in your final sculpt got lost in translation for your textures? the hair ornament...thing, is looks to be the same value as the hair it self, so try making it darker? also the eye's aren't reading very well, so saturating the iris and putting on some eye liner might help with that. Can't wait to see it when it's all said and done.
Great work on the sword by the way!
@hypronost No normals, just diffuse. We are not allowed to use nmaps on this comp.
@D_Wall Really appreciate your feedback. I took it in consideration for these new wip pics. Even though i decided to remove the hair ornament as it was adding a lot of mess when the character is viewed from top.
I also re-textured the metal parts and the hair. More to come
These are my final images.
Thanks all for the feedback