And now back to your original post broadcast:
Hey everyone, I'm thinking of doing a new Kha'Zix skin. Deep Sea Kha'Zix to match his two Void "buddies". Also grabbed some images of other sea creature skins to use as a style board. Will get some sketches up tomorrow!
Wings and shoulder spikes aren't on there yet, will be sculpting more tomorrow
Oh man, I love how those fish scales work. I'll definitely be looking at that compared to the more seahorse body I've got going now.
At one point I was thinking of doing a more crustacean Kha'Zix, but big claws didn't scream assassin enough for me. I will probably bulk up the spines of the blade fins so they look less flimsy though.
Y'know, it'd be pretty fun to do a series of skins as cheesy movie monsters. Not quite my goal, but for anyone listening; eh? eehhh?
Plus, Kha'Zix, now with more tail!
This past week I've been pretty busy, but this weekend should be pretty open.
Gonna get a lot more done, stay tuned!
Redid the blades to be more representative of the un-evolved form (and just refining them in general). Also refined the head, arms, and legs.
Gonna do some color tests next
Think I like that one the least, it doesn't pop, the purple on the right with AO and gradient would sit nicely IMO, really like the left one too.
Looking great though dude
@Enalya: Thanks! Yeah, the left one was the first one I did. I thought it clashed a bit too much, which is how I got to the green one.
So, at first I thought I'd mix the left and center two and see how that looks. I decided that it still was looking too plain.
So let's explore Kha'Zix's existing skins, their color scheme, and think about "what's missing?".
Kha'Zix has three skins currently. The original skin, and the Sands skin have similarities in their color schemes that I feel is important.
Original Kha'Zix is primarily purple, secondarily yellow/brown, with accents of green and red. So, a tetrad leaning towards using the purple/yellow complements, with red/green complements to accent it.
Sands Kha'Zix is inverted from that, a tetrad loosely leaning towards yellow(gold)/purple, with green/red to accent it. Arguably it's yellow(gold)/green, THEN purple/red.
I think keeping that same tetrad is important, as is the balance of the colors (heavily purple, or heavily gold so far). So there are many flipped versions of that. Probably should lean towards a primarily green or red, with purple and yellow accents. Here's a few (really) quick color swatches.
The third skin, the Mecha, is very different from the other two. So hey, maybe I'm putting invisible barriers around myself. But, from here I can see why I was leaning towards blue-green in the first place. I'll probably explore an red-orange scheme as well now, Especially since the fish mainly used as a reference is red.
Sorry about the brain-dump!
Got the low poly built and did a test bake. Gonna go add more details to the arms and legs to make them more visually interesting. Probably replicating the patterning on the head in places.
And some shots from above, closer to the in game camera.
Still rough in places, but I promised myself I'd post tonight. Looking forward to the last stretch
Also did a grayscale test. Need to push values more to give it a bit more readability.
I had a ton of fun working on this guy, and am really happy with how he came out.
@bgram1984: Yeah, it got kinda quiet towards the end. I figure everyone was focused on finishing in time. I know I was.
In other news: first time uploading something to sketchfab, figured it'd be a fun idea to finally try that. Uploaded with a 1024* texture to make it load a bit faster. So, be aware that it's lower res than the final images were, which can cause some seams to be a bit more noticeable.