I'll probably start messing around in ZBrush and coming up with some silhouette/proportion studies and see what direction I want to go in. I still like the idea of a fat, gross toad, so maybe I'll revisit that idea for the inhibitor...
Thanks. I just need to make sure it'll hold up in a 3/4 isometric view. That sort of perspective can be tricky to work with, especially with wide, squat shapes.
noscope: Thanks. I'm thinking creep den. I'll just tweak the shape of the rocks slightly and add some foliage to fit in with the requirements.
Kel-Shaded: Thank you
I've started sculpting the hands for the creep den... I haven't gotten the design 100% solidified on paper, but I've got ideas floating around in my head and I feel pretty comfortable beginning on the 3d. I'll refine the idea as I go.
I just want to make sure you saw this post with the update to the rules:
Hi everyone,
At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest. You can now choose to create the turret or the inhibitor rather than being required to create both. We want to make sure we are giving everyone enough time to create assets that you are proud of and able to finish in time for the December 19th deadline.
We are also tweaking the animation com petition and not have animators pick an established character since animating a specific character without the exact model will be difficult. We want to see solid animations that are keeping the animation style of LoL in mind when creating these ability assets.
We thank you for your understanding and look forward to seeing what you all come up with.
I spent far too long messing around with this paintover, but I'm fairly pleased with the direction it's going in and this helped . I think I'm going to go with this for the creep den.
Really cool concept, buddy! I presume you're gonna make the fingers and head more stonelike (like in your paintover) as you continue with the sculpting?
Thanks. Glad to hear that it helped with the design.
Here's the final with flat lighting (everything is baked into the diffuse). I may come back and make some tweaks if I have time, but for now I need to move on to the turret. Running low on time
Finally finished everything up, just under the wire. Updated the first post with final images (including texture flats). Here's what the creep den and turret ended up looking like:
Thanks everyone for the feedback and good luck to everybody!
Replies
I like the turtles, I think.
I'll probably start messing around in ZBrush and coming up with some silhouette/proportion studies and see what direction I want to go in. I still like the idea of a fat, gross toad, so maybe I'll revisit that idea for the inhibitor...
I really should be doing something in 3d, and yet...
Kel-Shaded: Thank you
I've started sculpting the hands for the creep den... I haven't gotten the design 100% solidified on paper, but I've got ideas floating around in my head and I feel pretty comfortable beginning on the 3d. I'll refine the idea as I go.
Hi everyone,
At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest. You can now choose to create the turret or the inhibitor rather than being required to create both. We want to make sure we are giving everyone enough time to create assets that you are proud of and able to finish in time for the December 19th deadline.
We are also tweaking the animation com petition and not have animators pick an established character since animating a specific character without the exact model will be difficult. We want to see solid animations that are keeping the animation style of LoL in mind when creating these ability assets.
We thank you for your understanding and look forward to seeing what you all come up with.
-Kenny
Still Working on the creep den. After this I'll start blocking in the rocks and get the actual creep den shape, then I can start detailing.
Here's where I'm at with the HP. I'll be getting started on detailing this and then think about maybe making the low poly mesh.
Gonna whip up a low poly mesh and then begin texturing.
Here's the final with flat lighting (everything is baked into the diffuse). I may come back and make some tweaks if I have time, but for now I need to move on to the turret. Running low on time
I've been working on my turret design. I modified it somewhat from my original sketch, but kept the base of the idea.
Can we see your textures pls?
Thanks everyone for the feedback and good luck to everybody!