Hey everyone, finally got some time to get cracking on this. The character I'm going to be animating is a time knight.
I want to try and give her an arrogant kind of walk, like she knows shes going to beat everything and cant be bothered by them. And for the ult attack im thinking some kind of jump slam that would be like an AoE stun or slow.
Started getting into the walk a bit last night. basically just got the generic walk outline here, I need to go in and give it more personality(and animate the arms and head). Planning on hitting this pretty hard this weekend.
if you want to keep her left hand up, i would try to do a little more with it. maybe open all of her fingers up then make a fist. something subtle like that could go a long way.
Thanks for the feedback guys. She is supposed to be looking at her hand, sort of a, I'm more worried about my nails rather then the enemy, sort of thing, but I don't know if its going to read that well. might just drop that arm to her side.
Replies
I want to try and give her an arrogant kind of walk, like she knows shes going to beat everything and cant be bothered by them. And for the ult attack im thinking some kind of jump slam that would be like an AoE stun or slow.
Using the body mechanics rig made by Joe Daniels
let me know if you guys think.
looking good though
I've got the same feedback as the other guys. Also, it seems like she's looking at her hand instead of looking forward.
OR
bend her fingers gradually (index highest point, pinky lowest curl, thumbs up)
Check out the pop in the reference, it is pretty nice
http://www.referencereference.com/dvdwomen/walkfwdF.html