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[Riot Art Contest] - SOY13

Saving the spot.

Peace.

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  • parasyte7
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    parasyte7 polycounter lvl 19
    I just want to make sure you saw this post with the update to the rules:

    Hi everyone,

    At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest. You can now choose to create the turret or the inhibitor rather than being required to create both. We want to make sure we are giving everyone enough time to create assets that you are proud of and able to finish in time for the December 19th deadline.

    We are also tweaking the animation com petition and not have animators pick an established character since animating a specific character without the exact model will be difficult. We want to see solid animations that are keeping the animation style of LoL in mind when creating these ability assets.

    We thank you for your understanding and look forward to seeing what you all come up with.

    -Kenny
  • Soy13
    Finally got time to close the idea, is not finish, but is near the concept. I believe the environments should be like a frame in a picture, just what you need to see around the character to make it complete, but not trying to compete in the attention of the gamer.

    For that reason, I'll avoid figurative volumes, instead, I'll try to give the essence of the two sides in contrast (Demacia- Noxia).

    Let's see if this works, the towers have parts, some of them with slow movements, others surrounded by small fxs and magic glow(?), is on the road.

    So far, here I am.
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