Hey, all!
I've been busy those days but I had some free time to crunch most of Lord Darius. Head, chainmail parts and some of the cloth are still placeholders. Can't wait for the texturing part
I did a quick paint over on the drapery, jut to show an idea.
Personally i do base shapes for the folds in maya, cause it gives you better control of those long straight lines. And then use zbrush to add texture, Less time consuming and more accurate.
I did a quick paint over on the drapery, jut to show an idea.
Personally i do base shapes for the folds in maya, cause it gives you better control of those long straight lines. And then use zbrush to add texture, Less time consuming and more accurate.
But your armor looks nice)
This actually helped a lot and looks pretty cool. Thanks, I'll get on it
Marmoset closer look and a quick comp for in-game (all flat lighting). Need to adjust a bit the saturation, contrast and some adjustments on the texture here and there, oh and the weapon. First time texturing that way, super fun!
Replies
I've been busy those days but I had some free time to crunch most of Lord Darius. Head, chainmail parts and some of the cloth are still placeholders. Can't wait for the texturing part
@Kraken Sure, I see what you mean especially the cloak hood part needs more attention.
I started the weapon, which is a bit tricky. Updates soon
Personally i do base shapes for the folds in maya, cause it gives you better control of those long straight lines. And then use zbrush to add texture, Less time consuming and more accurate.
But your armor looks nice)
This actually helped a lot and looks pretty cool. Thanks, I'll get on it
Marmoset closer look and a quick comp for in-game (all flat lighting). Need to adjust a bit the saturation, contrast and some adjustments on the texture here and there, oh and the weapon. First time texturing that way, super fun!