Looks like I might have missed the entry. It was uploading, and when it was done it took me to a page that said "Submissions are Over." I guess we'll see.
Here is my final, still lots of things I would improve if I had more time.
[ame]
http://www.youtube.com/watch?v=2OdvvzDIeoQ[/ame]
Replies
Courtesy of skankerzero!
I'm no longer animating this ripped model.
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First pass run cycle, really just testing the rig I made.
@DiegoTeran
I got the model straight out of the LoL installation folder. I had to bone, skin, and rig it. But I really wanted to animate Volibear for this competition. I posted instructions here:
http://www.polycount.com/forum/showpost.php?p=2163334&postcount=1
"Do not use any copyrighted materials. We also do not want you to illegally rip assets from a game and use that."
Isn't what you are doing against the rules?
J/k
Sigh... That wasn't in the FAQ when I started. In fact, I quoted that answer in another post before they added the copyright and ripping warning.
I'm starting to lose motivation for this contest. I hope the rules/FAQ Don't change again.
(example: http://www.polycount.com/forum/showpost.php?p=2166535&postcount=9 )
It's kinda mixed-signaly. I know they said that ripping models is a DQ, but they also mentioned the models do not matter for the animation section (last time I checked?)
It's vague enough that I would want to challenge it, but also vague enough that I would be terrified to lose my entry over the rules.
Either way, its a solid run Monster. Besides the secondary that Stephen mentioned, I wish it had a pinch more weight, but that is just nitpicking
I present to you: The MechKnight Sir Jon!
I know an Idle anim isn't part of the comp. I'm just testing my rig again, and trying to get a feel for the personality of the character.
It was kind of obvious, if they don't hand out champ themself. It's illegal to rip from a client, they were certainly not going to autorized it for the contest.
Although it's not essential I love that you did the idle. I always find its the best way to get to the core of your character/rig.
I see soo many awesome happy accidents with this guy in the future, It's going to be a lot of fun to watch.
Go go go go go go!!
Heboltz3, thanks! I'm starting the attack anim now. Hope to have it blocked out soon.
Here are a few things I want to change:
Just in respone to what you said you want to change. Yeah squating him Y trans a little and lengthening his gait is gonna help a lot. Amping up the Y trans wont really add weight, you definately want to amp it up but contrast in your spacing as he translates down is whats going to give him that weight. Also, you'd need to amp up left right translation (front view) which is a huge weight indicator (extreme example would be when grizzly bears walk upright they shift left right like crazy as they transfer all that weight from foot to foot.. granted its exaggerated because of their proportionately small legs but you get hte idea). Also, you wanna make sure youre showing the rotations in the hip as each foot takes the weight for example as he plants his right foot the right side of his hip should rotate upwards (applitude and sharpness varies on impact/weight/speed etc).
Love the seccondary stuff going on with the robitics. This is gonna be cooool
It's a really cool rig and the animation is looking really promising! Love all the extra secondary.
Want more!
I put the hands in fists.
Change the posture of the arms to be more "manly".
Widened the gait.
Added a foot contact frame.
Added side to side motion, and a tad up/down.
Adjusted the spine to compensate for the side to side motion.
The feet have an odd snap. I still need to smooth it out.
I feel like you can probably tone down the rotation on the upper body like, 4%. I love the weight and the attitude, but it still feels a bit "shakin' what yo mama gave you" (hah)
I would love for his fingers to be doing a bit of flexing, nothing too subtle but something to play off the cuff rotation would be nice.
Just out of curiousity is he translating through space, or just walking in place.
Keep it up monsterrrrrr!
Is he leaning in too much for his walk? perhaps thats just because he's marching to war.
The fists are better closed, but like heboltz3 said, add in some finger movement
Well... your Mech's so smooth, I bet he borrows his Moms' WD-40
The model looks awesome and there's already a nice improvement from the first to second GIF. I was thinking that if you made the fact that he's a garganto hunk of metal man and super heavy more apparent, it'd feel nicer (might involve a slower gait, but not sure). What kinda came up in my mind was the exterior armor that Tom Cruise wore in The Edge of Tomorrow.
The only good shot I could find in the trailer of people walking in them is at 0:28. If you could find the actual movie, there's tons of shots with them walking around. A lot of them are actually built differently so they don't walk the same way. Cruise's especially has a lot more shifting left and right b/c the center of gravity needs to go over one foot before he can move anything else heavy.
Keep at it!
@heboltz3, PeteHawk, thanks your feedback is proving indispensable.
@zuangster, Edge of Tomorrow is perfect for what I'm going for. Wish I had thought of that! I don't want too much of a slow lumbering mech. Something that hinders movement, but not necessarily speed.
@simplastic, UberLou, I hear you guys. I think I need more pitch/yaw, and a little less roll in the hips.
Imagine the giant cylinder is a turret. He's going to hit it pretty hard a couple of times, and then "earthquake" it with the big pistons on his arms.
Great work!
Pretend the cylinder is a Turret.
perfect for getting rid of those pesky towers...
I think the left hand should hit a little heavier, a bit more umph.
Also because I think everything should backflip, I just want him to kick/backflip off the thing as it crumbles, but thats just me and my flippy mentality.
Keep it up dude!
I made a couple of quick adjustments so there is like 50% less of a humping motion. I think the angle of the camera enhanced the hump-i-ness. It's the anticipation for the action that is coming next. Hopefully I'll have another progress shot soon.
[ame]http://www.youtube.com/watch?v=2OdvvzDIeoQ[/ame]
Nice work Juan! The crunch at the end of the ult fits the attack really well.
Great work man! Good luck!
I love the secondary action in the walk with the gears/pistons.
It's amazing how many entries didn't make it, eventhough they were completed on time
That's such a bummer man. I'm sorry to hear that.