Very small upade visually but it take time to find good design... at least i'm happy with the basic shape of the arm protection... Now I have to make leg that match^^ but i have the process^^
I looked at her feet, they ar about the length of the forearm, but i think the armor give the blockish look. we'll see with the new piece of armor.
As for her shoulder, i try to make some athletic but feminine one... not easy. If too round they look very muscular, and i try too avoid that...
Thanks for your comment anyway, don't mind to add some more^^
but it's pretty sad that it seems that most of the professionals, like you, don't read the rules carefully enough. You are not allowed to use any premade art, that includes the human base mesh - they wanted us to do everything from scratch. They even stated it clearly in the Q&A.
For the character art, are we allowed to use a base mesh as a starting point for the high rez sculpt (like in the Heimerdinger rework video https://www.youtube.com/watch?v=1S2ocU2i8yY)?
No. We want to see you create everything from scratch. This is where the WIP threads come in.
The base mesh is homemade^^ no worry about it. But I recorded the timelapse n multiple part, and overwrite the first part at some point. It start after i finished the base for the body, eyes, and some of the clothes
First try with a finished texture, at this point I'd appreciate any advice for the blade, i don't like their texture... So feel free to critic, i need it^^ :
Hi, I wanted to finish my hi poly with a pose but i'm in trouble I can't understand...
I use transpose master to rig my character and set up a pose, but when i start moving the Zspere, the character disappear... even worse, when I go back to my mesh, it end up like the second picture... please help
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So much people are getting onto it... good luck everyone
what do you think of her armor part? the more i work on it, the more I doubt it...
Other than that, your armor and its detail look good so far
I looked at her feet, they ar about the length of the forearm, but i think the armor give the blockish look. we'll see with the new piece of armor.
As for her shoulder, i try to make some athletic but feminine one... not easy. If too round they look very muscular, and i try too avoid that...
Thanks for your comment anyway, don't mind to add some more^^
feel free to critic if you stop by^^
https://www.youtube.com/watch?v=WJ09yQZaDi4
but it's pretty sad that it seems that most of the professionals, like you, don't read the rules carefully enough. You are not allowed to use any premade art, that includes the human base mesh - they wanted us to do everything from scratch. They even stated it clearly in the Q&A.
I use transpose master to rig my character and set up a pose, but when i start moving the Zspere, the character disappear... even worse, when I go back to my mesh, it end up like the second picture... please help