Try to do a double check on her legs, even if the perspective is right, the legs looks too short. Maybe change the angle of the spread a little? This shot can get a lot of benefit from the skirt forms.
So far so good, my only thought is that symmetry isn't represented in any of the splash art I've seen. They tend to have a dynamic diagonal slashing compositions.
You may want to consider making the fingers a little more realistic in the amount of joints they have. it may just be the base color but it looks like they only have one joint per finger instead of two.
also, give the shoulders more of an angle. the shoulder of the arm on the ground would be at a lower point than the one of the arm that is up and will help it to feel more dynamic.
Not a bad start. You've already gotten some good feedback from these guys.
A quick anatomy point that jumps out at me right away. Her left hand (the one on the right side) is at a very strange angle in relation to her wrist. I believe that we would see more of her palm, and that it should be pointing in the same direction as her forearm. currently it looks like her wrist has been severely damaged.
Additionally, you should really try experimenting with the composition of this more. While it's not a bad start at all, having your primary subject basically in the exact center of the page isn't a very dynamic shot. As Pierson3d pointed out, there aren't really any character splashes with that sort of set up.
I recommend looking through Morgana's newer splashes, especially her default skin picture. Maybe that will give you some cool composition ideas, as well as some anatomical reference.
Definitely a much more dynamic angle. Try also pushing the pose a little more, and adding secondary movement to the hair and clothes since she's lunging forward. it will help it look like there is more movement to her action.
I prefer your original. You could make the original more dynamic, by using the wings, making them less symmetrical, and also lighting will play a big factor in determining how the scene feels.
I agree the angle is much more dynamic! If you want that Splash Art look I would extend the cavas to the left to include her whole wing and a little to the right.
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also, give the shoulders more of an angle. the shoulder of the arm on the ground would be at a lower point than the one of the arm that is up and will help it to feel more dynamic.
A quick anatomy point that jumps out at me right away. Her left hand (the one on the right side) is at a very strange angle in relation to her wrist. I believe that we would see more of her palm, and that it should be pointing in the same direction as her forearm. currently it looks like her wrist has been severely damaged.
Additionally, you should really try experimenting with the composition of this more. While it's not a bad start at all, having your primary subject basically in the exact center of the page isn't a very dynamic shot. As Pierson3d pointed out, there aren't really any character splashes with that sort of set up.
I recommend looking through Morgana's newer splashes, especially her default skin picture. Maybe that will give you some cool composition ideas, as well as some anatomical reference.
Hope this helps, best of luck!
- Neebler
What do you guys think? More dynamic?